Quote Originally Posted by Kiara View Post
I remember someone on FFXIV Core during Month 1 or 2, giving an example of making a fun Crafting Mini-Game where you had to Smelt the Ore Down in a Forge, then take it and start Hammering and Forming it, and then, another step to Polish and complete the synth. That activity sounds far more engaging and interesting than what we have now. Just a quick example.
Yeah except when you're doing that for the 10000th time or even the 20th it will be damn well annoying. You simply can't make any repetitive task fun no matter how hard you try. Forcing SE to change one system to another to another etc. is just going to stop this game from going anywhere. The more time wasted on things like this, the less time for real content additions.

Quote Originally Posted by Peregrine View Post
I think people are just being selfish. They have the mentality that can bang their head against 90 hours of enter pressing. Others don't. That gives them the advantage. Not others. They want systems they have advantages in. Not others. Everything else is "easy" to them.

No, everything else is "better" and they just have higher-caliber players for competition if it gets better. Would you all really rather have an advantage in a ****ty game just to have an advantage, rather than cut the nonsense and let the chips fall where they may? Crafters today are like the kings of curling. They're not great. They're just insistant. They're only good at curling because no one curls. If talent curled, they'd be sitting at home watching others do it.

Most "crafters" won't be able to afford to level up crafts if autolevelling gets implemented. Gold ore will be 90k each if the time it takes to level is no longer the major factor in cost of a craft. And that's the way it should be. Time spammers of monotony should not have advantage. Neither should botters and memory controllers.

It won't be easier. You won't be able to afford it, no matter how many times in a row you can press enter.
What makes your solution of paying 90k per gold ore any better than the way it is now? Everyone can afford to spend time pressing enter to rank up crafts but very few have the funds to blow away 10mil per rank to get to 50. You're just putting crafting into the hands of the super rich with that. Sure you could gather that gold, but you already can't gather it fast enough to rank up GLD on it, no way you could if it was auto levelled. So you'd be forced to pay that 90k regardless.

That said no one would rank up GLD on electrum if ore cost that much. People already bot sea hares for red coral to rank up GLD on that because it's easier than botting gathering nodes and they get more GLD SP. So the botters would just heavily bot mobs that drop skill up items while people like us will be forced to pay for the ores because we can't compete with people botting mobs.

But anyway if you put crafting into the hands of the super rich you create a situation where the rich get richer and the poor stay poor because they can't afford to catch up.