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  1. #1
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Kiara Silvermoon
    World
    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Rukkirii View Post
    There are some great points in this thread so we brought them up to Yoshida and he said he will look into making the crafting process easier. We want crafters to have fun analyzing the market, searching for demands and creating products for sale, rather than the crafting process in and of itself.
    Hi Rukkirii,

    Thanks for bringing up this thread to Yoshida-san.

    I would say, though, that unless by "easier" SE is going to make it an Auto-Leveller like Peregrine is talking about, then it's still not going to help the situation any. If SE makes it, say, 25% easier (less Elemental Destabilizations, or say it's 25% Faster to finish a synth), that still doesn't address any of the concerns on either side of this argument, because Bots still have an advantage and it only slightly eases the burden of real players.

    I'm in favor of a Crafting System that's FUN and engaging, and not just about sitting in one spot and hitting "ENTER" 2,000 times to get a level.

    I remember someone on FFXIV Core during Month 1 or 2, giving an example of making a fun Crafting Mini-Game where you had to Smelt the Ore Down in a Forge, then take it and start Hammering and Forming it, and then, another step to Polish and complete the synth. That activity sounds far more engaging and interesting than what we have now. Just a quick example.

    If you could pass on our further reaction about wanting "FUN, not easy" that'd be great. Thanks!
    (7)

  2. #2
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    Divine Gate
    World
    Exodus
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    Marauder Lv 60
    Quote Originally Posted by Kiara View Post
    I remember someone on FFXIV Core during Month 1 or 2, giving an example of making a fun Crafting Mini-Game where you had to Smelt the Ore Down in a Forge, then take it and start Hammering and Forming it, and then, another step to Polish and complete the synth. That activity sounds far more engaging and interesting than what we have now. Just a quick example.
    Like this sort of idea. The end result being lots of SP. With Failures being 0.
    (0)
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  3. #3
    Player
    Xenor's Avatar
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    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiara View Post
    I remember someone on FFXIV Core during Month 1 or 2, giving an example of making a fun Crafting Mini-Game where you had to Smelt the Ore Down in a Forge, then take it and start Hammering and Forming it, and then, another step to Polish and complete the synth. That activity sounds far more engaging and interesting than what we have now. Just a quick example.
    Yeah except when you're doing that for the 10000th time or even the 20th it will be damn well annoying. You simply can't make any repetitive task fun no matter how hard you try. Forcing SE to change one system to another to another etc. is just going to stop this game from going anywhere. The more time wasted on things like this, the less time for real content additions.

    Quote Originally Posted by Peregrine View Post
    I think people are just being selfish. They have the mentality that can bang their head against 90 hours of enter pressing. Others don't. That gives them the advantage. Not others. They want systems they have advantages in. Not others. Everything else is "easy" to them.

    No, everything else is "better" and they just have higher-caliber players for competition if it gets better. Would you all really rather have an advantage in a ****ty game just to have an advantage, rather than cut the nonsense and let the chips fall where they may? Crafters today are like the kings of curling. They're not great. They're just insistant. They're only good at curling because no one curls. If talent curled, they'd be sitting at home watching others do it.

    Most "crafters" won't be able to afford to level up crafts if autolevelling gets implemented. Gold ore will be 90k each if the time it takes to level is no longer the major factor in cost of a craft. And that's the way it should be. Time spammers of monotony should not have advantage. Neither should botters and memory controllers.

    It won't be easier. You won't be able to afford it, no matter how many times in a row you can press enter.
    What makes your solution of paying 90k per gold ore any better than the way it is now? Everyone can afford to spend time pressing enter to rank up crafts but very few have the funds to blow away 10mil per rank to get to 50. You're just putting crafting into the hands of the super rich with that. Sure you could gather that gold, but you already can't gather it fast enough to rank up GLD on it, no way you could if it was auto levelled. So you'd be forced to pay that 90k regardless.

    That said no one would rank up GLD on electrum if ore cost that much. People already bot sea hares for red coral to rank up GLD on that because it's easier than botting gathering nodes and they get more GLD SP. So the botters would just heavily bot mobs that drop skill up items while people like us will be forced to pay for the ores because we can't compete with people botting mobs.

    But anyway if you put crafting into the hands of the super rich you create a situation where the rich get richer and the poor stay poor because they can't afford to catch up.
    (1)
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  4. #4
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    Quote Originally Posted by Xenor View Post
    What makes your solution of paying 90k per gold ore any better than the way it is now? Everyone can afford to spend time pressing enter to rank up crafts but very few have the funds to blow away 10mil per rank to get to 50. You're just putting crafting into the hands of the super rich with that. Sure you could gather that gold, but you already can't gather it fast enough to rank up GLD on it, no way you could if it was auto levelled. So you'd be forced to pay that 90k regardless.

    That said no one would rank up GLD on electrum if ore cost that much. People already bot sea hares for red coral to rank up GLD on that because it's easier than botting gathering nodes and they get more GLD SP. So the botters would just heavily bot mobs that drop skill up items while people like us will be forced to pay for the ores because we can't compete with people botting mobs.

    But anyway if you put crafting into the hands of the super rich you create a situation where the rich get richer and the poor stay poor because they can't afford to catch up.
    My solution is better because if people are too lazy to gather, they're usually too lazy to craft and they just bot it up.
    This system wouldn't play to the super rich.
    I'd have all your gil within a month and a half even if you started with 350 million.
    This system plays to people willing to work for it. Work well and work actually. Not simply putting in warm body hours like crafters do now. That's cheap labor.

    Crafters who are too lazy to gather are also too lazy to craft. That's why they're barely there during crafting, if they are even there at all.
    And this system pays them for that laziness.

    If the bots all flock to sea hares, have a GM waiting for them. you can see that kind of lazy player coming from a mile away. Rule number one: they will refuse to work and yet they will demand the pay.

    You want crafting to be dominated by drone players with the most time to mindlessly spam the enter button.
    That's a poor game. You cannot defend that.
    (2)
    Last edited by Peregrine; 06-16-2011 at 04:28 AM.

  5. #5
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Peregrine View Post
    Crafters who are too lazy to gather are also too lazy to craft.
    I'm not sure so please clarify for me.

    Are you saying that all crafters should be gatherers? And those crafters who rely on gathers (in their LS or in the free market) for supplies are "lazy"?

    EDIT: Nevermind. You very last post clarified my question.

    Quote Originally Posted by Peregrine View Post
    If you don't want to gather, you sure as hell shouldn't be crafting. In fact, the only player who doesn't like to gather, but likes to mindlessly spam on crafting...is a cheater who isn't really there.
    Thank you.
    (1)
    Last edited by Sorel; 06-16-2011 at 06:05 AM.

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