I think people are just being selfish. They have the mentality that can bang their head against 90 hours of enter pressing. Others don't. That gives them the advantage. Not others. They want systems they have advantages in. Not others. Everything else is "easy" to them.
No, everything else is "better" and they just have higher-caliber players for competition if it gets better. Would you all really rather have an advantage in a ****ty game just to have an advantage, rather than cut the nonsense and let the chips fall where they may? Crafters today are like the kings of curling. They're not great. They're just insistant. They're only good at curling because no one curls. If talent curled, they'd be sitting at home watching others do it.
Most "crafters" won't be able to afford to level up crafts if autolevelling gets implemented. Gold ore will be 90k each if the time it takes to level is no longer the major factor in cost of a craft. And that's the way it should be. Time spammers of monotony should not have advantage. Neither should botters and memory controllers.
It won't be easier. You won't be able to afford it, no matter how many times in a row you can press enter.
Time to stop petitioning the game to cater to the caliber of player who can just hit the enter button the most. That's a low-caliber skill. When the only thing you're good at is a low-caliber skill, a robot can essentially phase you out of existance and will. And that is good for everyone else.
Don't be that low-skill person that a computer could easily replace. You all are better than that, aren't you?
I think we have a lot of people willing to vote for a bad system so they can stay on top of it by sheer will, and that's dishonest and counter-productive for the quality of the game.
Me, I don't care about anything but game quality. I'm not in it for fame, name, or fortune. I'm not hustling, I don't have an angle. And I'm tired of agendas who are and do to who want to keep the game 4/10 because that makes them kings of it (by default). End the levelling farce. All it takes is an enter button. A skill that common (even to non-persons) should not be rewarded.
Whatever skill crafting has rewarded thus far, shouldn't be. I can train a rat to level a craft to 50. Honestly the whole system is an insult to your humanity.
Really, why defend that? There is no legitimate reason to defend this system.
If you want to make crafting 180 hours of FUN, good luck. Can't really be done. You can only take away the monotony by adding hoops to it. 180 hours of FUN can't even be done on the free market. What are they going to do, give you angry birds? Hell no, do you have any idea how lucky you have to be to have a hit timewaster, and how much money that could make by itself?
Can't be done. So eliminate the sad gameplay keeping the wrong players at the top of crafting. The fun is in finding a market that makes money and participating in it. That takes more work than levelling a craft. You all seem to think that crafting levels is the primary determinant of how much money you make, and it's not. It's just the willingness to look at the economy and see what people want.
Many of you all have only two goals in crafting.
1. Ride that economic bubble of new syntheses where demand is "everyone" until it bursts in as many high-level crafts as you can.
2. Spam garbage until you get "tha best" HQ of "tha best" gear.
Gee, anyone could come up with that game plan. But can any of you really survive as crafters? Probably not, because neither of those two models have sustaining potential.
If that's all you all have in your crafting arsenal, you probably shouldn't waste your time with that 4th R50. It's not going to get you anything.