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  1. #231
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I don't see the reason for all the hatred regarding this change. As it stands right now, the change would switch sitting at your computer smashing the enter key for hours, to leaving the computer to go to do something else for a few hours. Theres nothing skillful about the current crafting process, nor is there any fun involved. To be honest, this would NOT be a step back.

    Also, the original intention for making crafting and gathering work in this manner was to deter botting, which as you have seen has little to no effect.
    (3)

  2. #232
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    i had thought about if they made crafting use a similar minigame as the gathering ones, keep the standard, rapid and bold attempts and wait. i think this might make crafting too easy mind you
    (0)
    'United we stand, Divided they fall'

  3. #233
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    As a new player my thoughts on the crafting system are that it's rather difficult to understand and even get into compared to the gathering and combat. Going beyond the whole anti botter angle, it appears the system was originally designed to favor a quality over quantity approach to crafting and to make it a lot more personal to the player, compared to World of Warcraft's almost industrial manufacturing process. The problem is that this conflicts with the need to increase rank in order to make more powerful items, which requires going through the same mini-game hundreds of times. If they want to go this route, it might be better to just have some other means to increase rank other than directly crafting, and leave the direct crafting to the more personal efforts of the player when he/she feels ready to sit down and make items for the Bazaar/AH or for him/herself. That or make early crafting a relatively strait forward affair and add in the mini-game elements at the later levels or for special cases when the player wants to attempt to make high quality goods.
    (3)

  4. #234
    Player
    Janglo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    125
    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Colt47 View Post
    As a new player my thoughts on the crafting system are that it's rather difficult to understand and even get into compared to the gathering and combat. Going beyond the whole anti botter angle, it appears the system was originally designed to favor a quality over quantity approach to crafting and to make it a lot more personal to the player, compared to World of Warcraft's almost industrial manufacturing process. The problem is that this conflicts with the need to increase rank in order to make more powerful items, which requires going through the same mini-game hundreds of times. If they want to go this route, it might be better to just have some other means to increase rank other than directly crafting, and leave the direct crafting to the more personal efforts of the player when he/she feels ready to sit down and make items for the Bazaar/AH or for him/herself. That or make early crafting a relatively strait forward affair and add in the mini-game elements at the later levels or for special cases when the player wants to attempt to make high quality goods.
    This yes please!
    (0)

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