Page 21 of 24 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 234
  1. #201
    Player

    Join Date
    Mar 2011
    Posts
    837
    I agree with OP (in light of the current system's failings), but would like to see the idea of competitive crafting mini-games further explored (for instance, a mini-game could be initiated when crafting a rare item, or maybe a kind of game can be played between players to compete for a weekly tournament prize, etc... Just some ideas that might expand on the current system and its function)
    (0)

  2. #202
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Mortikhan View Post
    People are not born master craftsmen...they have to work at it. That means they have to spend hours and weeks and years learning and perfecting their craft. The phrase "Practice makes perfect" is not a punchline. In order to reach that state of perfection they needed to make something over and over again in the same manner.
    No argument there, but you're missing the point. A master craftsman doesn't become a master craftman by focusing 99% of his/her attention on something other than the craft while they practice it. I'm not suggesting that the game make us put in the same effort as it would take to master a craft in the real world, but I do think if we can do it just hitting enter over and over then something is wrong with the mini game.
    (1)

  3. #203
    Player

    Join Date
    Mar 2011
    Posts
    119
    Crafting is a waste of human life. So is reading this thread. I think I should of crafted instead.
    (3)
    http://xivpads.com/?tragicnate

  4. #204
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    After thinking about the use of an autoleveler, I think it could be an excellent idea, to promote gathering. And sway stubborn players like myself to once again pick up my hatchet, and pickaxe for other than using em for quick. (Gathering is soo boring, maybe add an autoleveler for gathering also ^^. Im also perfectly happy paying for my hq mats I need.) Since you can in essence synth 1000 items a day if not more. The demand will far out weigh the supply, and materials will increase ASAP.

    Well that is until more bots figure this out and focus on gathering then prices will deflate like the once mighty mighty shard/crystal reign. Or at the very least a few months until everyone is a r50 black / goldsmith, armor, weaver and carpenter that is. Then the new bubble will be the hq mats.

    I realize why P.Falcon suggested this adjustment, it was not to ease the crafting system of monotony ( since he clearly has no problem pressing enter non stop ), it was a new means to promote his belief that only gatherers should craft, like he has said countless times. If gathering were to become more prevalent, in FFXIV we might finally be free from his posts, I might be in favor of that.

    It might just be time for gatherers to be in the spotlight, well until introduce epic non-craftable gear.
    (0)

    F*** yeah, green apples!

  5. #205
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Welcome to the player driven market working as it was supposed to. Leves were supposed to your method of levelling without getting real materials from gathering yourself or buying from other gatherers. It's like it was yesterday that crafters were crying shards were too expensive and they couldn't drone on.

    Bot gatherers are far easier to tell apart from a player than a bot crafter is. If SE won't take advantage of that and get rid of them then this game will never be lifted from it's downward spiral. If you were so familiar with his posts that you would be happy to be rid of them you would've noticed that those ranks haven't changed in ages.
    (1)

  6. #206
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Actually I did notice, read my other post about it.
    (0)

    F*** yeah, green apples!

  7. #207
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    SE responce to the shard/crystal mess was adding recipes, whose mats were easily obtained through fishing helping gatherers, and alchemist alike. Though I preferred lanolin for r35/36. And look now who still buys shards/crystals other than new players?

    Bots are not the main reason, the game is in the shape it is. It's a minor factor yes, I agree. We all know bits are here to stay, sad...yes. At this time Gil is meaningless, there is nothing to buy. Stockholding Gil just like beastmen currency, and deaspected crystals in hope they will be used at later time. Sooner or later SE will do something about bots, ( maybe when they introduce something meaningful to spend gil on ) but I'm far more interested in other aspects this game being improved upon as top priority.

    SE is silently keeping track of bots, for the 1st major swing of the Bot Ban Hammer. To fund "The Twelvebonanza" that would be funny.

    As far as leves being a main source of sp, I know that as well, and do them constantly. I don't usually grind till post r30's if I'm going to take a class to r50, or if I have all the guild marks I need and grind to r36. By that time I hardly if ever need to buy mats to grind on to r36.

    It's getting to a point where players are requesting auto this, auto that. SE should just introduce gambits again like XII where you need to spend 2~5m per action for 240 hours of use. it's a gil sink, and players can auto level/craft/gather all they like.
    (0)

    F*** yeah, green apples!

  8. #208
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by JunkPunch View Post
    I realize why P.Falcon suggested this adjustment, it was not to ease the crafting system of monotony ( since he clearly has no problem pressing enter non stop ), it was a new means to promote his belief that only gatherers should craft, like he has said countless times.
    It's both. Of the three systems, crafting is the worst and most mindless. It couldn't get any more mindless. I have no confidence in their ability to make all that Netflix time enjoyable enough to be spent with the game, not with the enter button. Therefore, this is something that can be fixed. Delete the **** time spent crafting. Shunt it to the better battling and gathering systems. Improve the battle and gathering systems. Only reason people like crafting more than gathering is because crafting is so BAD that it takes no attention at all, and you aren't even playing the game when you're doing it. You're pressing a button while doing something else. In gathering you're playing the game and half-paying attention to something else. Gathering takes movement and abilities and reflexes and that annoys people. They want free levels for watching television. They're the lazy ones.

    Once the crafting grind is deleted and battling and gathering are improved, then come back and make the process of crafting PRODUCTS more enjoyable. Forget the thousand rings phase. Make it gone. Doesn't need to be here.

    Game would be better for it.

    Made an Engraved Bhuj+3 over the weekend. Only took me about 2.5 hours total. Like I said, I'm a crafter. I dunno what many in this topic consider themselves, I bet half have not even made a worthwhile product with their crafts yet. They're still just spamming away.

    There are players who make worthwhile products, and then there is a horde of players who make trash products when they still sell well. Big difference. One type of crafter should dominate crafting. The other type should be 2nd class.
    (1)

  9. #209
    Player

    Join Date
    Mar 2011
    Posts
    64
    The thing your not realizing peregrine is the amount of DoL out there. Theres an abundance with multiple DoLs. Sure, autolever will increase prices at first. After 2 weeks. Prices will go back down. It wont solve any issues. And if your so adamant about humans wasting their lives. A video game is not the place to be so adamant about it. Politics are. This is a video game. Its there in front of me, ppl enjoy it. Make the best of it, but don't put everyone down in the process because we want to continue playing all aspects.
    (2)

  10. #210
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    I'd much prefer to make multiple batches in one go, manually.

    I mean it is rather tedious making things like nuggets, especially when you've got enough for 200 of them
    (0)
    'United we stand, Divided they fall'

Page 21 of 24 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Tags for this Thread