I think boots should drop before T5, because optimally... wouldn't you want the acc from Myth boots once you get the Allagan Spear? Seems like less contradictory loot should drop there. Oh well life is hard~Got mah Spear ^.^
Now if only the boots...
It's weird to me as well that people always say DRG gear drops in coil. My group never really seemed to see much other than the terrible belt and chest from turn 1. All of the good pieces, like the pants, gloves, ect, have only ever dropped once, and some accessories have never dropped at all in the months we have been doing coil. I guess rng gonna rng. We only ever seem to see caster dps and bard loot. Heck the first few times we killed Twin we only saw bows drop. Talk about irritating.
I mean I guess it depends on what pieces you have to play around with accuracy wise. If you have the proper pieces from other turns than accuracy shouldn't be an issue, and the Allagan boots are BiS for practically every set across all accuracy levels if I'm not mistaken. For example when I got the spear my set dropped to 470 acc, and with the boots it would drop slightly lower, but I have extra pieces like the Allagan gloves + Wyrm gloves to help around with accuracy changes.
For those with high ilv gears (85-90) and not caring about acc, how's your dps on extreme primals? There seems to be a lot of downtime and most of the other class of equivalent ilv gears outdps me (based in order of emnity). Is this supposed to be the case?
Last edited by kaethe; 01-24-2014 at 10:07 PM.
parsing fights? I have no idea what you are talking about, we don't do that here
Error 3102, 90000, 1017, 2002, 2/3 survivor
If you survive, good enough XD I have a hard enough time finding people who can do just that.
allow me to rephase :
For those with high ilv gears (85-90) and not caring about acc, how's your dps on extreme primals? There seems to be a lot of downtime and most of the other class of equivalent ilv gears seems to be dishing more dps output (based in order of emnity). Is this supposed to be the case?
I mean, you're a non-BRD/SMN on a Titan fight. That's just the way it is.allow me to rephase :
For those with high ilv gears (85-90) and not caring about acc, how's your dps on extreme primals? There seems to be a lot of downtime and most of the other class of equivalent ilv gears seems to be dishing more dps output (based in order of emnity). Is this supposed to be the case?
can i assume it's the same for the other 2 primals and its an inherent problem for melees and not just DRG in particular?
not being competitive on dps, but just wondering if ive not been maximising DRG's potential
and what rotation do you guys use to break Ifrit's nails?
Last edited by kaethe; 01-24-2014 at 10:33 PM.
"I don't parse", but "my friend's brother's cousin" was in my group and told me outside of the game that my DPS on Titan EX is between 280-310. He also said that my DPS on Garuda EX was 250-280, and Ifrit at 300.
There is no meaningful disadvantage for melee on the extreme fights. The only arguable case is with Garuda re: WWs, and to be honest I don't even pay much attention to the mechanic. When I hop to the second add, I pop Keen Flurry and go to town. A 3.2k Wicked Wheel when I have 5k HP is not very relevant.
Not sure what you're saying. Dragoons destroy Bards and Summoners on Titan. Well, DRGs beat virtually every class almost all the time on Titan. The only times a DRG may not "win" a Titan parse when they're competing with a Monk or BLM who are really good and can optimize the fight timing exceptionally well.
Bards and SMN can compete on Ifrit solely due to massive tab-dotting of nails. They do a decent job on Garuda because of tab-dotting adds as well as full uptime. In all 3 cases, a DRG should still match their DPS at worst. And in the case of Ifrit, the DRG should be tab-dotting as well (as long as the group's total DOT spam does not cause nail timing problems).
Last edited by EasymodeX; 01-24-2014 at 10:37 PM.
1. Keep HT up.
2. If you are next to a double nail after HT (third nail phase), then chain ROT on both.
3. Use oGCDs.
4. Make sure to reserve DFD for a double nail (third phase).
5. Make sure to reserve SSD to move to the next nail.
6. Tab-Phlebotomize nails (second and third phases) clockwise*. When you run into the howling healer, turn around counter clockwise and get back with the DPS stack, using TTT on each nail. You should have 0 downtime because it takes less than 2.4x seconds to run from one nail to the next.
7. If using direct damage on double nails (third phase), use Doomspike.
8. Keep HT up.
Note: Both the PH spam and Doomspike will being to drain your TP hard. Don't blow it all and make sure you use Invigorate.
* When using this approach, you still want to nuke down the first nail to move the DPS stack and leave room for the healers. Start tabbing with PH on basically the third nail (nuke first nail, finish combo on second nail, but don't stick around, move to third nail and PH, then to fourth and continue). Be sure to continue to use oGCDs while moving and spamming PH.
Last edited by EasymodeX; 01-24-2014 at 10:43 PM.
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