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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AugustusSB View Post
    Strongly disagree here, beat it with both PLD and DRG multiple times but this fight clearly favors ranged by a far amount.

    Double wicked wheel has the chance to kill a i80 pld with rampart and sentinel up.
    I've never seen the double. From what I understand it occurs in the 20 seconds before Chirada is dead and we switch to Suparna. Sometimes when I look over at the start the MT is dancing, so I assume that's them dodging the rain/double WW combo and stuff.

    The fight does favor ranged, but it favors them about as much as any fight in the game favors range (except Titan EX).

    ADS2 is persistently more annoying to deal with (hell, Twintania Dreadknights are more annoying to deal with) than Garuda EX once you adjust to it.

    In the tornado phase when you have to run across the tornados during the brown portion, you are telling me you can just stand there dpsing Suprana with both garuda/suprana in the small vicinity.
    Yes. I just make sure to avoid slipstream/downburst which is predictable because it's facing the tank. So I don't stand where the tank is. I also pay attention to spiny transition so I don't stand where the tank runs towards the center to taunt the spiny.

    Then when garuda jumps and you immediately have to get out of the way of that arrow dot move while also avoiding the spinys explosion in that tight of a space.
    Actually one trick there I learned is that the cyclones basically deactivate at that point (or there is like a 99.9% chance that they are not 'exploding' when the transition happens). So, I just hit the spiny once as I run away towards the center even if the cyclone animation is up. Never get hit by the rain.
    (0)
    Last edited by EasymodeX; 01-29-2014 at 04:12 AM.

  2. #2
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    If you run 5 very good dps with 1 heal you can run into it if you jump to Suprana after finishing Chirada.

    Quote Originally Posted by EasymodeX View Post
    Yes. I just make sure to avoid slipstream/downburst which is predictable because it's facing the tank. So I don't stand where the tank is. I also pay attention to spiny transition so I don't stand where the tank runs towards the center to taunt the spiny.
    Downburst and Slipstream are very easy to avoid I agree, Wicked Wheel is impossible in that phase while doing any meaningful dps on Suprana/Garuda during tornados.

    Quote Originally Posted by EasymodeX View Post
    Actually one trick there I learned is that the cyclones basically deactivate at that point (or there is like a 99.9% chance that they are not 'exploding' when the transition happens). So, I just hit the spiny once as I run away towards the center even if the cyclone animation is up. Never get hit by the rain.
    This is the clincher for me, I just don't know when to predict Garudas Jump and we always kill the spiny almost instantly and I do not have enough time to avoid moving into a tornado/moving out of spiny explosion/moving out of feather/arrow rain (w/e its called).
    (1)

  3. #3
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    You know you can run into the tornado and not take damage once garuda jumps and you have killed the spiny right? (Run into it and run out into the safety spiny circle)
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  4. #4
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AugustusSB View Post

    Double wicked wheel has the chance to kill a i80 pld with rampart and sentinel up. In the tornado phase...
    I've had success where as a DRG I grab Chirada, OT grabs Surpana and spiney, MT on Garuda. I head to the same clearing as the OT standing at maximum distance apart from each other. Keen Flurry lets me eat Chirada's downburst. So long as ranged give me a litle bit of time to build up threat (time spent to dot her, surprana, garuda), I can "tank" her just fine.

    All dps will focus on her, then move to Surpana. Since she's right there with me, there's even less down time trying to navigate the tornadoes. The main tank doesn't have fear double WW this way either. I won't deny that an over zealous or proc lucky BLM can pull her off me and muck it up, though.
    (0)
    Last edited by mythicrose; 01-29-2014 at 06:47 AM.

  5. #5
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AugustusSB View Post
    snip
    The jump is hard to predict, but the sisters' specials (Wicked Wheel and Downburst) are pretty easy as they normally occur shortly after Friction. In the first Phase, after Friction's animation is done I pop ToB + Vengeance and stagger Inner Beast a bit, this usually leaves me comfortably above 60-70% HP (higher with good mage shields). If your group uses a strat that has you pull Garuda and Chirada it's easy-ish to avoid Downburst by dancing around when the cross-hair pops up. It's a bit harder to handle during tornado phase sisters because Garuda's and the sisters' specials end up being staggered a lot; in this phase I've found it easier to stagger IB > ToB > Ven > Inf. + IB so that they overlap for a good portion of their buffed state.


    Quote Originally Posted by Mardel View Post
    You know you can run into the tornado and not take damage once garuda jumps and you have killed the spiny right? (Run into it and run out into the safety spiny circle)
    Finding this out helped so much in phase transitioning, haha

    edit: once Garuda jumps you can move immediately, if you have the spiny this gives you the chance to move it to a more central position before it pops.
    (0)
    Last edited by Skull_Angel; 01-29-2014 at 05:44 AM.

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AugustusSB View Post
    snip
    That's why in "Gales Phase/razor plumes", we let the MT pull Garuda + Spiney and pull them north. The rest of the party stack up South West, and the OT will go South East. When the MT is at 2 stacks, the OT will then pull Spiney off the MT. Me, as the Dragoon, will just stay on Garuda. When she jumps, the AOE's are always South East of me, and I never get hit by them. I usually just run around West & throw a spear at the plume to kill it.


    On the Sisters/Vortex phase, you should always make sure Spineshatter drive is saved. We get the OT to pull Suprana, and let the MT take Garuda and Chirada. The OT will take Suprana into one of the open corners of the Vortexes. As DRG, I just poke suprana until the winds spawn. Then I wait for Slipstream. Once I see slipsteam, I run to the other corner opposite, and avoid WW. Suprana should die one TTT after the WW, then you can Spineshatter drive to the MT with Chirada. You have 1 full rotation before the next Wicked Wheel. So when you see Fricton from Chirada, you do the same thing, and run to the other corner and avoid WW of Garuda.

    ^ This is Single WW method, easiest for any tank under i85.
    (0)
    Last edited by Dervy; 01-29-2014 at 07:01 AM.

  7. #7
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Ahh some good info there guys, Thanks for the help. I'm going to try a few things out and maybe improvise..
    (0)

  8. #8
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    If you're finding your damage is low on Titan then you need to learn his pattern a bit better because I figure you're not fully utilitising your abilities. Knowing when you can and can't use Blood for Blood or jumps for example, it makes a big difference in that fight. I tend to not use jumps when Slides/Weight are next in the rotation, and wont use blood for blood if tummult is coming, it's just a case of knowing exactly when to and not to do stuff. Generally though, you should never stop attacking except for the short period when you back away from a landslide, but you could use a range hit then if you want to, I tend not to though because I would rather not drop my combo.
    (0)

  9. #9
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ihm View Post
    If you're finding your damage is low on Titan then you need to learn his pattern a bit better because I figure you're not fully utilitising your abilities.

    I agree! Drg should be dpsing near or at the top on this fight. Most the landslides you can dodge and continue to attack at the same time, same thing goes for plumes. The times I can't be doing my combos on titan, I always throw my spear. This usually only happens during the final phase line bombs, or the 2 sets of line bombs and the one open row~ Specifically when it's in the back. Even then tho I continue to dps and finish my combo then elusive jump back and throw my spear.
    (0)
    Last edited by FantasyForever; 01-27-2014 at 05:08 PM.

  10. #10
    Player
    VaShawn's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Lancer Lv 52
    Quote Originally Posted by FantasyForever View Post
    I agree! Drg should be parsing near or at the top on this fight. Most the landslides you can dodge and continue to attack at the same time, same thing goes for plumes. The times I can't be doing my combos on titan, I always throw my spear. This usually only happens during the final phase line bombs, or the 2 sets of line bombs and the one open row~ Specifically when it's in the back. Even then tho I continue to dps and finish my combo then elusive jump back and throw my spear.
    Can u explain parsing?
    (0)

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