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  1. #61
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Peregrine View Post
    No need for crafters to pay with TIME when they can pay with MONEY. Battlers pay with time. Crafters should pay with money.
    That would be a merchant, not a crafter.
    (1)

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    No, that would be a crafter. A crafter pays with money for what they do. Whether they pay a supplier or they pay themselves, they pay someone. No need for time to be as much of a factor as it is in battling.
    (1)

  3. #63
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Can i just say as a new player, I really dont see what the big deal would be. I know that ppl are very territorial about crafting around here and I respect that! But honestly, why cant the challenge come from HQing items and not necessarily grinding useless junk?Why cant it be more about products than ranks? For example: I can get pearls from oysters or i can make sand. So maybe if the system was such that you could aim for different results from the same materials (using the already-in-place rapid and bold - not sure why they dont expand on those ideas..?). maybe even have an 'Attempt HQ' choice that opens a much more challenging minigame. So then you could plow through 3 stacks of oysters with minimal sp and no chance of HQ while you chat, read Lodestone posts, or watch FLCL on Netflix, whatever. BUT if you wanted to focus and face an actual challenge, go for the pearls. then your success depends on your synth method and/or order of execution. this way it would require some actual skill and would be somewhat bot-proof (as each time you synth you'd have to stay on top of the mats each step of the way, any wrong moves and you fail). That's where we could separate the bots from the pros. Let everyone grind mindlessly to 50, but only the best get the pearls! I mean would any of you care that theres a ton of r50's when you are the only one who can make Samurai Helmet+3 (or whatever - lol).

    If the crafters are going to auto-rank, then SE might as well implement a system so that after I decide what leves I want to do, my character goes out and fights the mobs without any direction from me.

    But grinding with battle classes can actually be fun, you can experiment with your action bar setup, try out debuffs and status effects with attack combos, all sorts of stuff! but crafting, you just sit there wondering when you get to make something useful (at least i do, woe is the culinarian!). Beyond having at least one working finger, I really dont see what the accomplishment is in hitting an Enter button 100,000+ times. Again no disrespect to those of you @50, I admire your persistence! Im directing that more at SE than anyone here.
    (2)

  4. #64
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    Quote Originally Posted by Peregrine View Post
    Might want to go play another MMO. Several have this system. It doesn't even theoretically make progression faster. It shunts a lot of the time it takes to craft to gathering materials, like in FFXI.

    Which is a superior system to this, because gathering materials is funner than spamming enter on crafting. I'd rather gather mats, then blow by crafting levels with them. Much better sense of accomplishment, even if it took me forever to afford those mats.

    FFXI's system is just better than this one's. Here, materials are worthless, but the crafting grind is automated mindless. There, materials are king, and you can blow by crafting levels.

    Automation is superior to this system. It keeps mindless players and cheaters from dominating. It's more entertaining. It actually makes crafting progression more rewarding as you can see BANG BANG BANG all that hard work is acutely paying off.

    This system is better.
    I like FFXI's system as well, but that is not what the OP has suggested. Making the crafting instantaneous is fine, but queuing up multiple crafts into one and just let a timer run out and poof you have your SP is just stupid. If they do that then FFXIV just turned into a glorified facebook game. And no, I don't need a new MMO, I actually like the system the way it is. I just disagree with the OP
    (2)

  5. #65
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Peregrine View Post
    Make it fun....
    Yes please
    (2)

  6. #66
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    There are some great points in this thread so we brought them up to Yoshida and he said he will look into making the crafting process easier. We want crafters to have fun analyzing the market, searching for demands and creating products for sale, rather than the crafting process in and of itself.
    (23)
    Bethany "Rukkirii" Stout - Community Team

  7. #67
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Not easier!!! More fun!!!
    (11)

  8. #68
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Naylia View Post
    Not easier!!! More fun!!!
    lets be honest
    people will always complain that its not fun no matter how they change it

  9. #69
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    welp there it goes, crafting ezmode coming soon to theaters near you, guess it ll be a side thing now.
    (0)

  10. #70
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I agree ...but he didn't need to say easier. Why easier? I don't like that word being used with a game that is not hard.

    Unless they are talking about rank adjusting synths so that component ranks fall near finished goods ranks. That would be easier and more fun. But I'd just love to see the mini game jazzed up.
    (1)
    Last edited by Naylia; 06-15-2011 at 09:11 AM.

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