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Thread: The Monk Temple

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  1. #1
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    You save a tiny increase in dps over a longer period in the form of a dot for burn phases? O.o
    It is a 100 potency attack followed by a relatively short dot. Furthermore, many burn phases tend to be phases where you're sticking to a single target and pushing an optimal rotation for a known duration, thus removing the risk of mistiming your combos and losing GL3 due to mechanics.

    T4 Dreadnaughts or T5 Asclepius comes to mind.
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    Last edited by NoctisUmbra; 01-22-2014 at 07:21 AM.

  2. #2
    Player
    Newbsauce's Avatar
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    Newb Sauce
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    Adamantoise
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    Red Mage Lv 70
    something to note is that you can only use one non-form-advancing skill per Rotation Cycle (DK - Twin - Snap/Demo then Bootshine -TS - Snap/demo is one cycle) or else you lose the Twin Snake buff on the next twin snake, or a 14 potency loss.

    using ToD and Frac in the same Cycle makes you lose 14 potency per 7 GCD, and fracture only increases 1.57 Potency per GCD (total of an increase of 10.99 potency on 7 GCD). ToD and Frac on same cycle actually decreases your potency by 3 per Cycle!

    If you like to keep track of the cycles, by all means, use fracture, just don't use it with ToD back to back. or to be safe, use either a Frac or ToD after a twin snake.
    (0)
    Last edited by Newbsauce; 01-23-2014 at 04:39 PM.

  3. #3
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Not sure what you mean about complicating the rotation; what rotation? You can slap skills like Fracture anywhere in MNK's typical 1-2-3-1-2-3 skills just like with ToD. The only thing I can think of is its use potentially leading to mistiming and dropping GL3 due to mechanics.
    Easymodex had another analysis of including Fracture in a rotation earlier.
    http://forum.square-enix.com/ffxiv/t...62#post1693262
    I believe that is what he is referring to.
    It is still an increase to include without being completely optimal anyway. It still holds situational use like in the examples you mentioned. It's basically like ID was, except for being much less of an increase.

    However, looking at any of the math (newb's spread and easymode's pps) I question if it made the target die even a millisecond faster in those cases.
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  4. #4
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    bokchoykn's Avatar
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    Bokchoy Mcnuggets
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    Sargatanas
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    Marauder Lv 80
    Fracture has no positional requirement and doesn't take you out of your current stance.

    At the very least, you should be using Fracture as a "filler" when you can't meet the positional requirement on the next attack.

    For example, if you're in Coeurl Stance and you want to Snap Punch but have no access to the flank for whatever reason. Maybe Ifrit suddenly turned to cast a spell or maybe you have to stack behind Titan for Plumes or Upheaval. Instead of Snap Punching the rear or wasting time not hitting a button until you CAN hit the flank, hit Fracture to buy you an extra GCD until you can hit the target's flank.
    (1)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Bringing back the topic of Fracture, I actually decided to go back and see how much DPS I could do with and without Fracture use on a dummy.

    The MNK gearset I used was i90 w/ Hellish Claws and the following stats: 488 STR, 310 Det, 454 Crit.

    The highest I hit for the w/ Fracture and w/o Fracture in a handful of parses so far are:

    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).

    The parser including Fracture was done so that DK or TwS never dropped their effects (timing ToD and Fracture accordingly to ensure this).


    Ultimately, it seems cohesive with what has been suggested so far: It is technically an increase, but a rather small one, and comes at the cost of increased TP drain and complexity.

    EDIT:
    The above parses were done with LogRep and involved 2 uses of Invigorate and exactly one use of Perfect Balance for the opener. They are 3-4 minutes long and run until OoTP (LogRep does not record exact parse duration to my knowledge).
    (0)
    Last edited by NoctisUmbra; 01-24-2014 at 12:54 AM. Reason: Additional information

  6. #6
    Player
    Size's Avatar
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    Size Queen
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    Balmung
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Bringing back the topic of Fracture, I actually decided to go back and see how much DPS I could do with and without Fracture use on a dummy.

    The MNK gearset I used was i90 w/ Hellish Claws and the following stats: 488 STR, 310 Det, 454 Crit.

    The highest I hit for the w/ Fracture and w/o Fracture in a handful of parses so far are:

    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).

    The parser including Fracture was done so that DK or TwS never dropped their effects (timing ToD and Fracture accordingly to ensure this).


    Ultimately, it seems cohesive with what has been suggested so far: It is technically an increase, but a rather small one, and comes at the cost of increased TP drain and complexity.
    So... Myth busted then?
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  7. #7
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Size View Post
    So... Myth busted then?
    Well, nothing's really been busted. Anybody with basic math skills and theorycrafting ability could look at potency values and deduce that the DPS gain from Fracture isnn't exactly large. It's just... turns out it's even smaller than hypothesized is all.
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  8. #8
    Player
    Oblit's Avatar
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    Oblit Sarabi
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    Adamantoise
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    Pugilist Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    With Fracture: 374.31
    No Fracture: 367.36*
    *Note: I actually use Fracture exactly once in the No Fracture parse as part of my opener (helps with optimal timing).
    .
    Could you provide the duration for both? Have you parse until you were out of TP?
    I have an ilvl 90 MNK with Allagan Weapon. I have also parsed over 370+ on a training dummy, I just want to know how long you lasted before TP starvation.
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    http://carlo-marcelo.deviantart.com/

  9. #9
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Oblit View Post
    Could you provide the duration for both? Have you parse until you were out of TP?
    I have an ilvl 90 MNK with Allagan Weapon. I have also parsed over 370+ on a training dummy, I just want to know how long you lasted before TP starvation.
    Both parses involved the use of Invigorate twice with no time spent starving for TP (although it does get very close). They were 3-4 minutes long.

    I didn't save screenshots of the parses unfortunately. I just did a bunch of runs for both and posted the highest I hit. the parser I used is LogRep.

    I will try some more runs for both and save some screenshots.
    (0)

  10. #10
    Player
    Oblit's Avatar
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    Oblit Sarabi
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    Adamantoise
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    I see, I use ACT and have overlay so I can see the numbers in real time. I also use Invigorate as soon as I hit under 600 TP and twice per training dummy parse session. At a 3 minute mark the numbers will usually spike up because of Perfect Balance and True Strike spam, but after 4 minutes 30 seconds the number will remain consistent. I use to have very high Skill Speed (499) and I'd run out of TP before 4 minutes without even using ToD and Fracture. That doesn't mean I don't use ToD on real fights.

    I now have very low Skill Speed (from Allagan Boots and Hero's belt) and can last close to 5 minutes while keeping up ToD for the entire duration. I can't see myself weaving in Fracture for fights like Titan HM/EX, Twintania, Ultima unless I get Gaol'd, Conflag'd etc. It might be worth it for Primals like Garuda EX or Ifrit EX though.
    (0)

    http://carlo-marcelo.deviantart.com/

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