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  1. #31
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by jars View Post
    there's no way to evaluate your skill as a dps. people bemoan damage meters all the time, but they are an excellent tool to improve how you play.
    All they made was make me depressed over how low my damage gets in Titan EM.

    Quote Originally Posted by Sylve View Post
    Whats weirder is the OffTank in Garuda refusing to take both sisters at once. "Oh nawww just let the DPS tank it next to the healers so its Downbursting the entire party and potentially wiping us if she lives long enough to Slipstream."
    Hey, whatever makes my job easier. Why you think I only play the offtank?

    Now if only people could pick this up on Garuda EM so I only have to deal with Suparna, and not bother with Provoking the Spiny the moment it appears...
    (0)

  2. #32
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by BHolland View Post
    You wanna know why you have so many people failing that fight? Because the game did nothing to prepare you for it. Its the designers fault. If people had to learn half the mechanics that are needed for Titan you wouldn't have crappy players even at it.
    Exactly what mechanics does Titan have that you don't learn by the time you get to him? There's even a point in the storyline where it teaches you to avoid every single one of Titan's moves. HM just tacks on Mountain Buster and more bombs. EX just multiplies everything. I play this game with 100+ ping and 10~15 FPS and I can still dodge everything as long as I know what's coming ahead of time. What excuse does everyone else have? Yes, there are people who legitimately experience severe lag (most notably the fios users) and in my mind, they're excused. But I'm pretty sure that the majority of people who can't dodge don't have actual lag, and there are a lot of people who can't dodge.
    (1)
    Last edited by Lyrinn; 01-20-2014 at 02:59 AM.

  3. #33
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    It just seems that way because DDs make up 90 percent of the population in every mmo.
    (0)

  4. #34
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SirGazuntai View Post
    Your experience is clouded by the fact that you'll ALWAYS see more DPS than you will tanks or healers. In my experience, there are more bad healers than their are bad DPS, simply because healing is a bit harder than DPS. A slightly bad healer completely ruins runs (Coil, for example). Not to mention a tanks job is the easiest thing on the planet unless you're in coil/EM primals. It's hard to be a bad tank.

    I think Titan HM's DPS check is a little insane, though. Even with a 1 tank 5 DPS setup, I find a lot of groups can't do it without a relic or 2 in the party. Whether this be that those guys don't know how to fully play their class yet, I don't know, it's still a little insane.
    Observation: This one finds that it is more about the garbage rotations most DPS use (especially melee). This one clocks 210-240 DPS (using ACT) with a i70 Garuda weapon on BLM, yet it often sees BLMs parse below tanks on HM Titan/EX Primals.

    Statement: There are many bads out there, particularly DPS but thankfully parsers root them out very quickly so they can get das boot.
    (0)

  5. #35
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    There are alot of bad tanks aswell. Same with bad healers. Bad tanks you seldom realize they are bad because they blame the DPS for "doing too much aggro" also they have the easiest job ever on Titan HM which is the fight most people see as "THE skillcheck".

    Healers I have seen so many bad of at Titan HM aswell. Conclusion; Alot of the people stuck at Titan HM are bad. Good players passed him.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  6. #36
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Lyrinn View Post
    Exactly what mechanics does Titan have that you don't learn by the time you get to him?
    Quote Originally Posted by Lyrinn View Post
    as long as I know what's coming ahead of time
    This one.
    I've cleared everything else without giving a damn about rotations. Just look at the cast bar and react, Eruption? Ok, stun. Slipstream? Ok, dodge. Everyone is running behind Ifrit? Guess I'll follow them.

    Not the case with Titan, though. Mountain Buster? Sorry mr tank, I didn't topped your HP. Weight of the Land? Sorry team, I didn't start running before it appeared.
    (0)

  7. #37
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Ri_ri View Post
    This one.
    I've cleared everything else without giving a damn about rotations. Just look at the cast bar and react, Eruption? Ok, stun. Slipstream? Ok, dodge. Everyone is running behind Ifrit? Guess I'll follow them.

    Not the case with Titan, though.
    Except you can, provided you aren't lagging. The reason I have to know what's coming ahead of time is because I run slower than everyone else with my 10 FPS. I watch videos of people moving just as WotL shows up and they get out fine. If I try that, I have to sprint or I'm dead. The only real memorization you need for Titan are the bomb patterns. Anything else is if you're lagging or you have slow reactions. WotL may be tight but if you can't avoid Landslide, you (not you specifically, people in general) have problems.

    Ok, maybe Mountain Buster is troublesome for the tank/healer but you'd think people would learn after failing a few dozen times.
    (0)
    Last edited by Lyrinn; 01-20-2014 at 03:20 AM.

  8. #38
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by BHolland View Post
    You wanna know why you have so many people failing that fight? Because the game did nothing to prepare you for it. Its the designers fault. If people had to learn half the mechanics that are needed for Titan you wouldn't have crappy players even at it.
    You mean dodging? Pretty sure plenty of fights pre Titan HM had things where you had to dodge. Just because they weren't punishing enough to force you to not fail them previously doesn't mean dodging glowing marks on the ground wasn't a thing everywhere else in the game.
    (0)

  9. #39
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    just need lv48+ gear & AF. one melee helps on the heart for LB.
    biggest problem on DF i have on titan HM is when people keep dying before the heart, that means no way there gonna live past the heart since titan put more pressure on you. another problem people just sit there after all of his attacks he will AOE & landslide so keep moving till you see it.
    (0)

  10. #40
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Esmian View Post
    You mean dodging? Pretty sure plenty of fights pre Titan HM had things where you had to dodge. Just because they weren't punishing enough to force you to not fail them previously doesn't mean dodging glowing marks on the ground wasn't a thing everywhere else in the game.
    Exactly. Even from an early level monsters start getting hard hitting avoidable attacks. I think they should add in a *You Fail* counter to dungeons, have it count each and every time someone in the party gets hit by avoidable damage and show a tally in party chat after bosses and the end of dungeons. Remember a similar addon for WoW.

    I imagine if they did many players would suddenly have a "Lag" problem.
    (1)

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