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  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    31
    as long as they're removing stamina with this I don't see a problem. if they aren't it may possibly ruin any tactics in fighting. since being efficient with stamina and what abilities/spells used per mob is just about it, id rather not be having to stay at 0 stamina to make sure I don't auto attack and waste the stamina on an unnecessary phantom dart, yes this is with me thinking mostly about mages. If they're removing stamina though, bring it on
    (0)

  2. #2
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Unfortunately, the playerbase has spoken. And they're @#&$ing lazy.
    (0)

  3. #3
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I vote no! The removal of mindless, repetitive button mashing will ruin my plan to develop carpal tunnel and severely slow my plans to get workman's comp!

    pffft.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    359
    I like how the nerds are raging so hard about efficient use of the skills rather than just say, Hay they need to tweak dmg/cost/timers... ya know just tweak stuff instead of break it.
    (0)

  5. #5
    Player
    Thainna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    197
    Character
    Thainna Nightweave
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I'm against auto attack but we'll see how they implement it. If they make it different than XI, great. If it's the same... well.. that's another story. I don't just mash the same buttons... I'm not sure how some people play. To each their own. I like the current system, I have no problems timing my attacks and using them when needed. I do alot of tanking on my Pugilist and do pretty well keeping the mob focused on me. But again, we'll see how they implement it. Wish they could make it optional... but I don't know if that would work for a MMO. Looking forward to the new changes!

  6. #6
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    YAY AUTO ATTACK!!
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    15
    autoattack is needed in an mmo.

    it does not automate battles at all, it removes a chunk of button presses and over
    the years that an mmo runs for, that is a good thing.
    (1)

  8. #8
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    as long as there an option to turn it off im not bothered, I like pressing the same button over and over...its a cause and effect thing
    (0)
    'United we stand, Divided they fall'

  9. #9
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I like auto atacks. Especially if it blends well with the materia system being able to be used for procs. I am leveling lnc/thm combo with a little con mixed in, to make my ideal debufferish type character. Its working well, but if I could have a way to add materia to weapons to get benefits such as procs, my ideal would be lifetap proc. IE, every swing I connect on a mob, I have a % chance to do a spall life tap through the power of my weapon. A multitude of procs could possibly be added to weapons this way, possibly. The same goes for armor, and armor procs as a possibility.

    To top it off though, I agree also, with alot of other posters, that the ability to actually still get a least some damage in, while typing to friends/Linkshell mates/group mates and what not is a great plus.
    (0)

  10. 06-14-2011 09:34 AM
    Reason
    Post was inflammatory and negative.

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