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  1. #261
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Kinseykinz View Post
    At that point, if they give 2 cues, they might as well allow people to select which point they wish to start from:

    Beginning:
    After 1st Boss:
    After 2nd Boss:
    etc...

    Because THAT is how the 'withdraw' players are treating it anyway...so might as well give everyone the option. This way you could even form your own party to spam the boss of your desires for faster loot, leave and do it again. That's what people want right?

    Heck, lets go further...just give us the option to once a week buy a cap of myth tomes or that one drop in CT you wanted with real life gil. Because again, time is too precious to actually rely on clearing a dungeon from beginning to end...let alone farm the dungeon. Just let me buy what I want and look cool and be done with it....

    /sarcasm off

    If anything, they should just get rid of your right as a player to select where you get placed if using DF and randomly assign everyone to a group, regardless of whether it is in progress or starting fresh, and NOT let you see where you are (beg/middle/end) until you actually enter...sorta like how Dungeon Roulette only shows you what Duty you rolled once you enter and the CS plays. This way, by default those who are trying to 'farm for a better start' would HAVE to take the 30 minute 'abandon' penalty and this behavior would mostly stop.
    I can see your point about why a seperate queue might not be a good thing.
    But what you're describing.. It's pretty much already the case.

    As you said, Duty Roulette doesn't let you "choose" your destination, since it's not showing you what you're about to enter.
    Normal DF does show you what you're about to enter, and gives you the possibility of withdrawing. TO me, that means SE doesn't mind players doing it.

    Not that I would be opposed to change, as I mentionned earlier, "blind queue" is already pretty much what I'm doing.
    (1)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  2. #262
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Tridus1x View Post
    They need to separate the in progress queue in order to fix the problem. Any other suggestion is ignorant and childish and spawned out of pure entitlement. That 3 day ban? Ha! What a joke. The emotions of a child crying when they don't get their way.

    News flash- That 3 day ban means that nobody gets the tank that wanted to queue, so you are hurting other players experience in order to cater to your own. Pathetic OP.
    Congratulations on your inability to read.

    If you had actually read, you would know that I have no problem with having a separate "Join In-Progress Dungeon Only" option, but we also need to keep the current system for those that both are willing to start a new dungeon or help others who have been abandoned, whichever comes first.

    And for that purpose, I have suggested the 30 minute deserter penalty if you press the withdraw button three times consecutively or let the timer run three times consecutively. The suggestion for ban is only for REPEAT OFFENDERS who receive the deserter penalty on three separate occasions.
    (3)

  3. #263
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Are people really that bad at this game that they need to skip bosses for easier tomes? It's so incredibly lazy, and not particularly effective.

    It's faster to just run roulette and smash something like Haukke Manor (which seems to come up a lot), rather than spamming the DF for however long until you get what you want, and screw everyone else over.
    (3)

  4. #264
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by blowfin View Post
    Are people really that bad at this game that they need to skip bosses for easier tomes? It's so incredibly lazy, and not particularly effective.

    It's faster to just run roulette and smash something like Haukke Manor (which seems to come up a lot), rather than spamming the DF for however long until you get what you want, and screw everyone else over.
    i wouldnt say ineffective, i made a lot of gil before prior to 2.1 that way, and have helped a tonne of players who were stuck. Right now i really got no reason to run any dungeons, so time to time i check out the in progress and help a group out waiting for a healer.
    (0)

  5. #265
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Davionx View Post
    Make 2 queues, if you don't like the longer queues then roll a tank or suck it up.
    I run CT as tank, usually with FC and get the constant spam of withdraws before one actually pops. Anything upto 20-30 times I've seen it happen.

    So whats your great solution there?

    Best solution, and imo easiest to implement is to not show the progress of the dungeon whatsoever.
    (2)

  6. #266
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Right now i really got no reason to run any dungeons, so time to time i check out the in progress and help a group out waiting for a healer.
    Yeah and that use case isn't malicious unless you're spamming withdraw to make sure you get an in progress dungeon. Are you doing that? Then it doesn't really fit into the category of "helping" so much.
    (2)

  7. #267
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    I get withdraws from all 3 roles when I queue for CT. I don't get what the deal is with hating on tanks in the OP.
    (2)

  8. #268
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sapphic View Post
    I run CT as tank, usually with FC and get the constant spam of withdraws before one actually pops. Anything upto 20-30 times I've seen it happen.

    So whats your great solution there?

    Best solution, and imo easiest to implement is to not show the progress of the dungeon whatsoever.
    How bout 2 queues
    (0)

  9. #269
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by blowfin View Post
    Are people really that bad at this game that they need to skip bosses for easier tomes? It's so incredibly lazy, and not particularly effective.

    It's faster to just run roulette and smash something like Haukke Manor (which seems to come up a lot), rather than spamming the DF for however long until you get what you want, and screw everyone else over.
    People simply choose the path of least resistance. Sniping dungeons for the last boss seems like the best way of dealing with potential fails in parties. For example, if you were sniping Copperbell HM, most people probably would not want to deal with teams that can't deal with the bombs in the first boss, so they'd rather take their chances, and try and find a party which has cleared the first 2 bosses, but somehow broke up before the third boss. Or it could be a premade party, for whatever reason, deciding to vote kick (against ToS) their pug tank, and bring in a friend who needs fast tomes.

    Quote Originally Posted by wildgalax View Post
    i wouldnt say ineffective, i made a lot of gil before prior to 2.1 that way, and have helped a tonne of players who were stuck. Right now i really got no reason to run any dungeons, so time to time i check out the in progress and help a group out waiting for a healer.
    Except if you are helping people without anything for your own personal gain, effectiveness is a moot point. These are people sniping bosses in dungeon, so that all they have to do is go up to the last boss, down it, get their tomes/weekly CT loot, and get out.
    (1)
    Last edited by juniglee; 01-15-2014 at 12:20 PM.

  10. #270
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    I've occasionally gotten the repeating queue popup due to players withdrawing quickly... but I've yet to see it take more than maybe a minute or so to finally enter, even if it takes 10-15 pops to get a full group. Are people actually being seriously inconvenienced by this, like taking 5 minutes or longer to enter? Hearing the chime get's annoying if it pops repeatedly yeah, but to be honest, there are plenty of other things I'd rather the dev's work on. I typically queue as healer so I usually switch to a different job to xp or something while waiting for a queue to pop, so maybe I'm just less sensitive to how long it takes?

    Personally I consider people using pvp gear to circumvent gear requirements and expecting to be carried to gear a bigger issue to be addressed. Can we get the item level requirement system to be a bit smarter?
    (2)

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