The join in progress should limit itself to only join in progress. If your going to punish people for using this system then they will simply stop using it and the moment you actually need to have someone fill in the spot youll find nobody.
The join in progress should limit itself to only join in progress. If your going to punish people for using this system then they will simply stop using it and the moment you actually need to have someone fill in the spot youll find nobody.
The solution from 90% of the responses here would leave 99% of the population banned from the game. Seriously, tell me that you haven't queue dodged for one reason or another. I will laugh in your face. "ODIN UP!" "Dang, duty just popped. Let me cancel it!" / "Oh, duty popped but so did that Unspoiled Node that I have been waiting for!" / "Ah, the daily FATE just popped!" / "I can go microwave some food and get a drink while I wait. Shit, I just missed the queue." / "Oh, you need a tank for CT, hold on let me withdraw from this duty."
So you want SE to read every single players mind and see if they dodged for legit reasons? You want SE to waste man power and server space to keep logs of EVERY single queue dodger's dodge record? Let's be realistic here. Next tank the queues up will most likely be down for the dungeon. Stop whining because someone cost you an extra 30 seconds.
People waste other people's time everyday in real life. You really just have to suck it up and move on with your life or you are going to find yourself bitter and worked up over little things like this.
No. No one is saying, that if you withdraw from a cue once in like a 20 minute period...or miss the window due to being afk, and have to re-cue you are wrong. It's NOT the people who go 'damn, cue came up and but my baby is crying/withdraw' or 'damn, cue I'm in a DF cue, but my FC needs me to help on hydra/withdraw' etc.
It's people who do this:
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'2/3 Progress Window Pops'
Enter.
All spammed, until they get what THEY want. And if you get even 10 tanks across your group of servers doing this for any dungeon at any time.... it WILL increase cue times. Because they all are being Fed to the 'First group that needs a Tank' ...at least until one of them gives up or someone new comes along and accepts that spot. THEN, the next party cue opens up. Could be a 'in-progress group' could be a 'start' group. Either way, that SECOND group is also effected by the 10 Tanks not entering the first group the first time they cued for it, because the 2nd group has to wait for the first group to get a tank before tanks can even get assigned to them....look out even further and this means that Little Bard DD that cued for AK, and who's the '9th ranged DD in waiting for a AK cue' has to wait until the 10 tanks that all cued for AK, ALL go through this spam fest or accept their cue as is on first pop up.
And the 'well you'd be waiting anyway' argument is wrong anyway, because if SE fixed this (which they most likely will because again, the purpose of the Join in Progress option was never intended as the 'skip to the goodies' option) then they will be forced, or manipulated somehow (via a re-cue lockout timer) to change their behavior and actually, get this, play the game. Not play the people playing the game. And Tanks, and others who abuse this option WILL adjust and will still enter dungeons, but now, they will do so as the instance is available to them based on when the option to enter pops, and not based on 'if i feel like starting from the beginning.
But...the worse thing about this practice, is now with the Duty Roulette, people are abandoning their parties as soon as they enter and see where they are. As a WHM, I have replaced another healer who left at the beginning of so many dungeons, especially low level dungeons, i don't even know what to make of it. Poor level 15ish people, getting left in their very first DF experience/cue in the level 15 dungeon before they even pull one mob. What message does THAT send to new players? Especially a dungeon, that run at a normal pace only takes 20-30 minutes...I know...I've done it (the level 15 dungeon) ALOT this past month.
Lastly, people are commenting on it's effects when they are outside waiting to enter...and that is a pain. But it happens to people within instances too. Had a tank Rage Quit on a group I had just joined because their DD's were new to AK. Watched tanks come and go/withdraw etc for about 30 minutes before we finally got a tank rep willing to start at the First boss. But by that point, we had to book it. Even one mistake/death and we might have timed out. But the DD's did great (so again, don't know why first tank ditched them), and the rep tank and I were able to explain everything/dd etc to get them through in record time (at least for 2/4 first timers). But this whole 'meh...I think I'll wait for a better cue' crap IS affecting other people, and in this case, if that tank did not join when he did, that AK party would have timed out before they cleared the dungeon...not due to their lack of skill, but due to the fact that tanks would rather play the 'cue game' than actually help anyone else.
PS: I am using 'tanks' as the example mostly because they are the biggest repeat offenders. I know that Healers are also commonly guilty...DD's can be guilty as well, but as their cue times are longer, it is much harder for DDs or even healers to spam the cues reliably.
Last edited by Kinseykinz; 01-15-2014 at 06:40 AM.
No. No one is saying, that if you withdraw from a cue once in like a 20 minute period...or miss the window due to being afk, and have to re-cue you are wrong. It's NOT the people who go 'damn, cue came up and but my baby is crying/withdraw' or 'damn, cue I'm in a DF cue, but my FC needs me to help on hydra/withdraw' etc.
It's people who do this:
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'1/3 Progress Image Pops'
Withdraw
Cue
'Start from Beginning Image pops'
Withdraw
Cue
'2/3 Progress Window Pops'
Enter.
All spammed, until they get what THEY want. And if you get even 10 tanks across your group of servers doing this for any dungeon at any time.... it WILL increase cue times.
First off, my main is WAR, and I never pull crap like that.
But the fix is simple:
>> Blind Queuing <<
Don't allow "in-progress" seeking players to know the dungeon progression before they enter the instance.
If a tank is paired with a 'Start from the beginning" Party and doesn't like it, he'll have to take the penalty when he leaves.
Last edited by Zantetsuken; 01-15-2014 at 07:51 AM.
Here's my solution:
If someone queues for an in-progress party, then drops out instantly. Remove them from in-progress queues for the next 3 hours (or some tentative time frame, whichever seems fairer).
It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.
I don't have such a problem myself, because I pretty much forget the Join In-Progress option exists, and only use it if an FC mate or a friend specifically requests me to join their in-progress party.
While this might cause more parties to eventually abandon duty, but you really can't solve all the world's problems. You simply have to pick the bigger problem, and pacify that first. A way to probably help with the abandonment rate of in-progress parties, would be to hide the number of bosses downed for that dungeon. If someone then gets in to an in-progress party, and drops the dungeon, ban them from queueing altogether for another tentative time frame.
Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
Make 2 queues, if you don't like the longer queues then roll a tank or suck it up.
As it's been mentioned, the solution should never be to punish players who want an in-progress party. There should be a separate queue. This is the better solution....
It's obvious if they drop an in-progress queue the first time, it is highly unlikely that they are looking to help people stuck in a dungeon, they are doing it for their own benefit. Then place them in brand new queues, revoking their right to join in-progress for the tentative time frame stated.
...
Basically, if you are queueing for an in-progress party, you do it to help people. If you are not sincere about helping people, you get locked out, and get clumped to the fresh dungeons queue.
Players can have a multitude of reasons for exclusively joining in-progress, including desiring CT loot near the end of that dungeon. Again, the more appropriate solution in this instance is to delay all loot until the very end; Acheron should reward 4 pieces, instead of having each mini-boss reward 1. Most of the reason why people leave early is because they received their weekly loot allotment. Allowing players to join in-progress benefits all sides involved. Some people want the mythology tomes at the end. Regardless of their reasoning, everyone should have the freedom to join a party with the progress they desire.
As it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
It doesn't matter if you're playing a tank, because you're still dependent on 5 other people not be a douche bagAs it is though, in lieu of an immediate fix, having to sit through withdrawn queues is the price that less-desired jobs will simply have to pay. If you want to be able to pick and choose among duty results, then you should play as a tank.
People need to complain less about the frustrations of long queues and supposed "abuse" of withdrawals, and start playing as tanks (and healers, to a lesser extent).
I think this is a dps issue more then anything. As a tank I never have this issue, as soon as I queue it almost instantly pops and I get in, I do not see this withdrawal thing people are talking about.
For 4 man dungeon content as a tank it doesn't effect me but for coil it's terrible.
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