You accuse someone of having no answers when you have no answers.... and your no answers are contradictory to the will of the company that made the game. It is your right to keep talking if you so desire, but you should stop talking. Quit while you're behind. People do have answers, but they do not satisfy you, so you dismiss them as bullcrap. It's like sticking your fingers in your ears, closing your eyes and going "lalalalalalala" and claiming that someone doesn't exist because you cannot see or hear them.
Again, Twintania's exploit completely and utterly stopped the boss from doing anything at all from 80%->0%, leaving the characters free to do whatever they wanted. It's completely disingenuous to compare the two. Same with the Titan exploit. Equating the two just makes you look desperate.
I actually agree on this with titan hard mode, you got people leaving constantly DF and PF, you cannot continue onto the story because you got people complaining you are gimp for other parts of the game in weapon dps wise so you cant continue till you get your weapon.
You force people to buy runs these people think their hot shots but bought their run so they need to shut up, because they took the easy route with high level gear if that was the case why is the required level 57 but a 69 cannot win?
healers die first because Low HP people complain about low gear cant survive with low gear and one death they leave then like a lot of people who won fight by LUCK <--- you can continue on while tons of people are stuck because people kick you out because of gimp gear then blame them for being under geared nobody can enjoy the game.
Also for the second poster who said this is a whine thread why did you even come in here if you don't have anything remotely helpful to say?
Betcha you're one of those followers or elite players, follower the ones who buy their runs and act like they are apart of the elite gang or basically you are the type that kicks people from runs because you wanna win and don't give that person a chance because you judge them by gear.
Kudos to Samson for this post. *awaits nerdraging flame remarks from peanut gallery*Also for the second poster who said this is a whine thread why did you even come in here if you don't have anything remotely helpful to say?
Betcha you're one of those followers or elite players, follower the ones who buy their runs and act like they are apart of the elite gang or basically you are the type that kicks people from runs because you wanna win and don't give that person a chance because you judge them by gear.
Viridiana, again, thank you for bringing my point even closer. ADS "exploit" completely and utterly stops ADS, the boss, from doing anything but his auto-attack AoE from 80%->0%. Child sit down before you don't have a leg to stand on.
With the "little" difference being that ADS is designed to act this way after the clicks run out, cause it utilizes the room to try to kill the party, while twintania was clearly not designed to stop all of its activities. There's a reason why you bring three healers to those infamous enrage runs ... on twintania, healers could basically go DPS or afk, I'd like to see the healers do that in T2 - good luck with it.Kudos to Samson for this post. *awaits nerdraging flame remarks from peanut gallery*
Viridiana, again, thank you for bringing my point even closer. ADS "exploit" completely and utterly stops ADS, the boss, from doing anything but his auto-attack AoE from 80%->0%. Child sit down before you don't have a leg to stand on.
That said, I still don't get the idea behind those enrage kills - it takes way more time than just killing it the intended way and passing rot and evading some void zones isn't even that hard to begin with. Good luck to all of you in later turns, if you have to resort to those kind of "workarounds" to cirmcumvent given mechanics instead of learning how to deal with it.
Pretty sure you are the one that doesn't have a leg to stand on. ADS was design to do just exactly that, Twintania was not.
As much as I dislike people that use 0 click strat, it doesn't matter even if they nerf it:
2.2 Coil T6+ will be released, and I believe SE already said, when newer Coil Turns get released, older Turns will be nerfed to allow players to catch up at least to some extend. So, if they nerf the strat next patch, but then it will be nerf to the state that most people can clear anyway (for the catch up), it doesn't make any difference at all.
Unless you are demanding the nerf to the click strat right now instead of wait til 2.2
The same people who didn't anticipate people using two paladins to get past harder content.
While I don't care either way about the enrage thing, my confidence is not with the QA/balance/test team whatsoever.
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