My static group does it this way. I just swap to Bard or our Warrior swaps to Monk for turn 2. We also one-shot turn 4 this week, so I wouldn't say we are "screwing ourselves."

If your DPS is high enough, you can bypass phases in the Garuda HM fight. By your logic, aka bypassing mechanics of a fight via in-game strategy, that fight should be reworked, too, due to poor design.
What this boils down to is a fight being beaten one way that a certain community of people don't approve/will whine about until its changed.
Why is it called "Emergency Maintenance" when its become so routine?
Player
Well said, I can't believe SE actually said that there is no plans to make any adjustments to Turn 2. Its just like SE hate admitting on their bad design. Anyways, if its a way of SE trying to keep their players in the game then so be it. Welcome to Turn 4 for those who have already surpassed ADS.Its not an exploit, its bad design. Enrage means if you don't kill it within the allotted time you lose. current ADS enrage means you can bypass all ADS mechanics, take 3 healers and automatically win, so all the work and effort put into ADS mechanics/design is out of the window, and turn 2 has turned into the new turn 3 but with free loot.
Tell developers that they should consider adjusting it not because its an exploit people are taking advantage of, but because ADS is a joke now and the fight mechanics are useless



I remember back then when Devs said farming DD waves wasn't an exploit and yet ended up being ninja nerfed.
So... If you guys are just too bad to kill him legit, do the enrage strat while you still can. I honestly expect it to be ninja nerfed at some point anytime "soon".
I honestly couldn't care less about a ninja nerf. Because 1, our group isnt bad enough to use such cheap tactic and 2, even if we were bad, we wouldn't do an enrage run because... we have some pride y'know.
Do you kill all the mobs in Turn 3, or are you too bad to? The answer is that there is no reason to. That is the same answer for the question, "should people have to do T2 the 'normal' way as you see fit?" Some people do it this way, some people don't. Guess what... a lot of the people who do it this way can do it the "normal" way, too, but they don't feel like it and there is no reason to. If it gets "fixed" people are still going to be clearing it. So, for now, the people complaining about enrage can rest on your laurels way up on that imaginary pedestal and realize killing T2 "normally" isn't even anything to be proud of.I remember back then when Devs said farming DD waves wasn't an exploit and yet ended up being ninja nerfed.
So... If you guys are just too bad to kill him legit, do the enrage strat while you still can. I honestly expect it to be ninja nerfed at some point anytime "soon".
I honestly couldn't care less about a ninja nerf. Because 1, our group isnt bad enough to use such cheap tactic and 2, even if we were bad, we wouldn't do an enrage run because... we have some pride y'know.
You can't even sound elitist very well, but i'll give you a generous 4/10.
please ninja fix like you did DD
i grow tired of seeing all the shouts for 0 click
Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg

If there are currently no plans to adjust this, then at least give the rot method a purpose. A reward, a bonus, an achievement, something... otherwise what's the point? You might as well remove all of the ADS mechanics since rage mode has become the standard amongst the player base. I personally prefer to deal with the mechanics because I feel it makes the fight a little edgier and it takes a little more degree of skill, but it's hard when ppl leave your party after learning that it isn't an enrage party (despite my specifying in PF).
All I'm saying is give dealing with the mechanics of the ADS a little more bang for your buck. If you complete the run within the time limit before enrage, maybe reward that with two chests. If you're trying to do it with a pickup heavy party, and you don't wish to endure hours of wipes b/c one or more ppl struggle with the mechanics, and you just want to clear the damn thing, then make the enrage method only reward one chest.


The reward is five minutes of your life back every week to do whatever else is in game. I can understand why people use this. I've tried both methods myself. what boggles my brain is how, within the time limit, we can kill more nodes and have time to kill the boss but the boss hard rages. Using High Voltage every 2 seconds. Yet the enrage method is clearly easier. If players are geared enough to take down more then 3 nodes before fighting the ADS, they really shouldn't be punished for that.
Last edited by Nel_Celestine; 01-08-2014 at 08:03 PM. Reason: had half a sentence in the quote
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