Just because it isn't an exploit doesn't mean that it shouldn't be changed. The only reason it isn't an exploit is that the Enrage timer was known about, not just the details. Regardless, removing all the mechanics from the boss and literally making Turn 2 into another Turn 3, just with loot is a bit asinine. But that's right, now since so many people have gotten through and cleared at least through Turn 4, you people forget all those who put their time into paving the way only so people can break the mechanics and for it to be alright? If that is the case, put Twintania back the way she was and call it an Enrage mode. Oh and lets maybe take the EX Primals and find some way to trivialize every mechanic they have too while we are at it?
So you're basically saying
If (player.playLevel != ultra-hardcore){
StopProgress(Player)
}
T2 has enrage. For the longest time, people associate enrage with "instant death", then a group of people smarter than you (or luckier than you) tried its enrage mode and created an entirely new strategy that defies yours (and works better)
In battle, their strategy will be chosen over yours, simply by virtue of "failure is not an option".
Seriously, if you want everything to be locked down, maybe high level dungeons should be Sastasha Hard Mode, predictable with no way to try anything new. Devs had spoken, they're fine with T2. Instead of fixing T2, get them to give a boss to T3
halving the demand for any given role is far greater harm than any of these arguments. Can you imagine if we had a fight where that only required 1 dps per healer/tank. That would be changed toot quick.
Smarter? I'm sure avoiding all mechanics in a fight by simply "enraging" the boss is smarter than actually learning how to cope with them right? "Enrage Timers" are not some instant death notion but rather, in every other game a time limit before the boss should become more difficult, but instead, ADS becomes child's play. And I would hardly call it a strategy, just some group happened to look into it or tried to kill too many monitor nodes and hit the time limit. Now every completely casual player at end game, who never put any thought to Coil, can have a chance at free Allagan gear with no time or effort spent into learning the actual fight. Yeah, that sends a wonderful message. Not only that, but now raid teams who do the fight properly, who when in need of a replacement, have to reach out the community having to fear finding some backpacked casual player who jumped in Party Finder to get their free loot from T2 every week and has no clue how the fight actually works.=
It's a detriment to the community, point blank. It sends the wrong message.
Also, try as you might, regardless if SE has said otherwise. Any "strategy" for lack of a better word that completely removes any or all boss mechanics to trivialize or make the fight simpler in the benefit of said raid team is an exploit in my eyes, as it is for a lot of others who spent the hours grinding this out properly.
Ask those who "exploited" Twintania and were shunned for it.
Grinding for hours to do T2 properly? Dodge red, stun high voltage and go 1 2 3 4 5 took hours... seriously.... hours?! I fail to believe that is more than exaggeration. Turn 2 is simple no matter which way you do it. People have already discussed the Twintania exploit, the difference is that that was an exploit.It's a detriment to the community, point blank. It sends the wrong message.
Also, try as you might, regardless if SE has said otherwise. Any "strategy" for lack of a better word that completely removes any or all boss mechanics to trivialize or make the fight simpler in the benefit of said raid team is an exploit in my eyes, as it is for a lot of others who spent the hours grinding this out properly.
Ask those who "exploited" Twintania and were shunned for it.
People on the forums raging about enraging are the ones sending the wrong message, and i hold that they are the detriment to the community. Pick up your pride, dust if off, and check it at the door, or play with only other people who do it your way. How other people (all them bads that you won't party with anyway) do turn 2 should have no effect on you.
Last edited by Peptaru; 01-13-2014 at 09:39 AM.
"Regardless of if SE said otherwise"
Well, now, that's a nice stand to make. So basically you claim that it "trivialize" the boss fight. What happens when you have enough experience with a strategy to face roll T2?
Yep. In your team, the boss is now trivial, just a few minutes worth of face rolls. Can't have that strategy, can we? Maybe they should change boss mechanics every few months? That'd make any strategy obsolete, so you ultra-hardcore people can grind out and find a new strategy that "works as you want".
So tell me, how do you know if your way is the actual way SE intended?.
You can't. The only way you know is from pulling it out of your ass. On the other hand, SE has stated that the enrage strategy is not an exploit and therefore is within the intended design. That is how T2 enrage works since day one, nobody ever exploited anything or changed the mechanics.
Twintania? SE has stated that it's not the way they intended it. Big freaking difference
Oh because SE accepts one exploit and not the other you jump on the bandwagon and say that it's ok?
If this "enrage" method of fighting the boss was as SE intended, why give ADS any mechanics at all? Why have monitor nodes that give ADS additional mechanics?
You don't have the answers. You can scheme and theorize about it, but you don't have any definitive answer for not one damn thing.
The only "big freaking difference" here is the people who have the experience and those who don't. Funny how I should thank you for proving my point that it's an exploit. Experience....meaning those who spent the time and effort to learn how the mechanics work, not those who slyly weasel their way around removing mechanics so that the "oh so hard" mechanics won't kill them.
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