FFXIV is also a PS3/4 and PC game heavily publicized, FFXI is a PS2 game (lol PS2 Online) later ported to PC. The question is, how much will FFXIV last? History shows us Theme Park don't last.
Doesn't even compare.
I am real Final Fantasy fan. Been playing them my whole life. This was the exact game I was hoping for. Honestly, you need to speak for yourself a bit more and less for those around you. It is your opinion and you should keep it as such.Exactly Reeth, perfectly stated. This is absolutely not the game many real FF fans were hoping for. The spiritual FFXI-2 if you will. But it is passable. But passable only keeps people for so long and then bye bye to all those subs and money. You know, we also have to think about mass appeal games that tanked. Looked at the SWtoR debacle. All that money, a sure fire win IP... and *BOOM* (flames). So sometimes it can go either way. But as you said, we will hang here for a bit before we move on.
Many people don't have the time to spend a dozen hours a week barely getting anything done like in FFXI, and I am now at the point where I am in that group. It doesn't matter what kind of fan you are to determine how much free time you feel like wasting sitting around town hoping to get things done. In FFXI I sat around town wasting hours upon hours every week hoping to get a party together to get at least one thing done. Good riddance to those days as that kind of game has no place in my life anymore. I didn't remain a college student forever, and I don't have the free time or patience to waste my entire afternoon away. Now I can log into FFXIV and get multiple things done in just an hour. I couldn't say the same at all for FFXI. (It's worth noting I quit about 6 months after wings of the goddess came out. If things eventually got easier I never saw it.) A game should be played. Not a glorified chat room while I waste hours hoping to do anything at all. FFXIV does this much much better than FFXI ever did.
WoW begs to differ. Most theme park MMOs fail because investors want a return on their investment. Their impatience to turn a quick profit results in the f2p model. This turns many gamers away since cash shops are generally implemented in the most horrible way possible. (ie. SWOTOR) It is largely business decisions that are ruining these games. Not necessarily the games themselves.
Edit: Also, players expectations that every new MMO has 5 years worth of content at launch doesn't help either.
Last edited by Tiggy; 12-31-2013 at 07:14 AM. Reason: Limit Break
Everquest was the first largely popular 3d MMO in history, its what made most mmoprgs possible today including WoW. So to say it has nothing from Everquest is a sham. Everquest was based from D&D almost directly, which has spread out to almost all games.I believe it is all the things that it did not take from EQ that made it great. The crafting system that actually mattered, open world events that were not GM required, the Campaign system, chocobo breeding, etc. There was so much more to XI than EQ and while I played EQ for years from launch, XI was the next evolutionary step. 14 just nuked itself back to cro magnon. Zog press one button... too hard!
This game is a reward to me as a Final Fantasy fan, the more the "hardcore" gamers complain ... the more the fun will be taken out of the game.
Yes, WoW. When 1 mmorpg succeeds and everything else fails,then maybe that mmorpg is the exception. Everyone is trying to replicate WoW success, but they fail. People get bored of the new theme park soon and move to the next one.WoW begs to differ. Most theme park MMOs fail because investors want a return on their investment. Their impatience to turn a quick profit results in the f2p model. This turns many gamers away since cash shops are generally implemented in the most horrible way possible. (ie. SWOTOR) It is largely business decisions that are ruining these games. Not necessarily the games themselves.
We saw it with SWOTOR, LOTRO, TERA, AION, RIFT and many others.
Not players fault everything is easy accessible and easy to obtain.Edit: Also, players expectations that every new MMO has 5 years worth of content at launch doesn't help either.
I'd still be playing TERA if they hadn't gone F2P, addressed the major bugs and gamble-based endgame gear grind and didn't completely devolve into Cash Shop Sexy Kawaii Dress-Up Game. I could say the same thing about just about every game that went F2P. They would rather sell nothing to idiots than do the hard work to produce a quality product. These games (especially TERA and SWTOR) could have been very successful had they not been mismanaged into the ground.
If you read my statement clearly you will see that I stated "many" not "all". I choose my words very carefully and this thread alone is proof possitive that my statement of "many" is true. Try not to be so quick to jump to a hostile response, it will take years off your life.
I'd rather see it go more like WoW.. I can't speak on FFXI as I never played that. But some things from wow that this game could benefit from:
Open, mostly instanceless world.
Much bigger open world.
Viable crafting for all levels.
Slower, more challenging leveling.
No hand holding, easy mode derpdy derp colored circles on the ground to tell where not to stand.
PVP servers.
RP servers.
And last but not least, multiple data centers and zero latency outside of huge pvp battles (wintergrasp comes to mind).
Last edited by Despite; 12-31-2013 at 08:16 AM.
I am an avid player of SE games, but I don't have the patience to wait anymore to this one to get good (I never wanted a complete reboot, just a fix and balance of 1.0 (no, not 1.23, or 1.19, when I say 1.0 I mean 1.0)).Exactly Reeth, perfectly stated. This is absolutely not the game many real FF fans were hoping for. The spiritual FFXI-2 if you will. But it is passable. But passable only keeps people for so long and then bye bye to all those subs and money. You know, we also have to think about mass appeal games that tanked. Looked at the SWtoR debacle. All that money, a sure fire win IP... and *BOOM* (flames). So sometimes it can go either way. But as you said, we will hang here for a bit before we move on.
I've already canceled my sub 2 weeks ago and haven't logged in since. I still have urges, but only when I'm nostalgic for 1.0 or XI, not for this ARR game. I've thought several times about making a long forum post explaining the reasons of my quitting, but no one cares, and I've already told the devs enough times my opinions since the 1.0 beta, and neither back then nor now with ARR I've seen ANY of my concerns addressed, and this game is no longer one I want to play.
I had way more fun in 1.0 (the initial release, Tanaka's game), than what I had with ARR, and 1.23 was great but only for the story and that excitement of taking part in a losing battle, and even though, trying our best, still I missed all that Tanaka wanted to create from and with this game.
I find FF XIV's world much better constructed, strangely enough. No reason to see it get any bigger without reason.I'd rather see it go more like WoW.. I can't speak on FFXI as I never played that. But some things from wow that this game could benefit from:
Open, mostly instanceless world.
Much bigger open world.
Viable crafting for all levels.
Slower, more challenging leveling.
No hand holding, easy mode derpdy derp colored circles on the ground to tell where not to stand.
PVP servers.
RP servers.
And last but not least, multiple data centers and zero latency outside of huge pvp battles (wintergrasp comes to mind).
As for the underlined 3...when did you Last play WoW exactly?
For those that are enjoying the game and having fun. Others -Please dont try and demand changes from a team that's already busting there butt's trying to help us already. If people want more WoW, play WoW. Trust the game developers or find a new game.
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