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  1. #11
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    No one's denying XI had a lot problems, but it made up for it well enough with its charms.


    Things XIV fixed:

    - Over-reliance on the RNG
    - Better crafting & gathering with outcomes based on player input
    - No 56k connection cap
    - Faster updates/No more god awful Play Online
    - Smoother, easier to use UI
    - Abilities and Spells automatically learned at level up (some quested but none bought with gil)
    - Much more solo-friendly (XI eventually did this as well)
    - Far less of a grind overall (while I miss XI's many skill-checks, the game really was too grindy. having to re-skill all your weapons and magic after each level up was just obnoxious)
    - No more EXP loss upon death



    But as I said before, they left out all the things that made XI great and that makes me sad. I really miss the emphasis on teamwork XI had and especially subjobs. The "customization" in this game is a complete joke compared to what you could do in XI. Even with skill levels being cut in half, I'd rather have the old subjob system where you gained the stat increases for that job along with any traits, spells and abilities.

    And of course the devs were also smart to simply exclude or nerf certain skills when subbed so as not to eclipse the main job, such as Call Wyvern being exclusive to DRG main or Meditate only restoring 60 TP instead of 100 when SAM was subbed.
    (6)
    Last edited by NefGP; 01-01-2014 at 12:33 AM.