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  1. #141
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    But this is funny, Gaol at the bottom.

    (3)

  2. #142
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    If your ping is that bad you might just have to resign yourself as unable to do it due to being outside the client-side requirements, its sad but really groups can't carry inconsistent plume dodgers.

    I just did it with an amazing pug, with this feeling of achievement I wouldn't want it any other way.
    My ping is not bad, is normal, 200 ping is not that high at all... specially when they position their servers like shit like they did, you can't fight the physics rules that make it take more time if you're further away from the server. It's not a routing issue...


    Their game mechanics just can't allow a not extremely low latency in combination with their slow stressed servers. I fail to see how this is any of the players fault.

    Regardless I can dodge em consistently and I can carry my own weight, however, it is stressing having to deal with the stupid delays. Where no matter how good you do it's still not good enough cause server is very lagged.

    This only becomes a problem with plumes, because of their fast reaction, and titan plumes specifically because they are casted always under the player, for example, Ifrit's plumes are always on a set spot, so they are dodgable regardless. Landslide has a slower cast time, so it's dodgable, even though there are some that get !&%"·% lagged, it's just very rare, compared to those plumes that if you were moving spawn really far away from your current position, or if you werent well, goodluck getting away from it in time (sort of).
    (4)
    Last edited by NeruMew; 12-29-2013 at 04:25 PM. Reason: typo

  3. #143
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Raikki View Post
    Titan's knockbacks are telegraphed and it's immediately clear what to do to avoid them. Furthermore, knockbacks are an established part of the game and players have been introduced to them well before Titan. I don't think you actually understood the point of the video you linked, I think you're just trying to say "this content is too hard for me, therefor it's 'punishing' instead of 'difficult' and here's this video that talks about that so I'm going to link it and insist that it applies to this scenario."
    Um....
    Quote Originally Posted by EvokerKeii View Post
    It's not incredibly difficult. In fact it's pretty damn easy. It's just also very cheap.
    He literally said it wasn't hard one post before.


    Anyway, imo Titan EM is fine. I personally feel like the trials are something like a designer playground to make crazy fights and experiment with different mechanics in a 'one boss scenario'.
    If all the fights were like Titan EM, it wouldn't be fun but you can say that about anything. Bosses need variety and Titan is just one type of fight that they've developed upon. It's not even part of a real raid anyway.

    I will say this though. I would enjoy if the game emphasized group coordination more, rather than it's focus on personal responsibility now.
    Allagan rot is an example of something you need to coordinate, but it's a terribly simple mechanic (you move like 2 steps every once in a while).

    Turn 4 is a really well tuned fight and a great progression fight (though it's very easy after it's done, it's still fun to farm) imo.
    It is a great example of a coordinated fight and a good sort of challenge.
    Statics all do Turn 4 at least slightly differently cause there are a few ways to approach it.
    Not only that, it has demands on dps heals and tanks AT THE SAME TIME (very rare in this game).
    There are a good few puzzle pieces and you work with it, and you've got to work together a little more than just doing your part.
    This can be done even if it's just one boss, but it's not really like for most of coil.

    Each phase is timed and if you fall behind it's hard to make it work.
    Tighter dps timers, tighter healing and tanks having to move around. This feels a lot more like how an MMO fight should be like.
    Once you get it, it's cake but that makes solving the puzzle all the more satisfying.

    Fights like Titan EM that always keeps you on your toes do have their place as well.
    Trials can do what they want. I just hope that raid fights are a bit tighter on all the roles.

    Also,
    Moar raid cooldowns!
    (2)

  4. #144
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I was able to to do Titan HM and I think it is is pretty crappy fight in my opinion. I have not reached Titan EM yet but have a Fc friend that I think quit over this stupid fight. Yes it is doable but you have got to be kidding me with these fights. I hope the game does not keep leaning in this direction.
    (5)

  5. #145
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by NeruMew View Post
    Their game mechanics just can't allow a not extremely low latency in combination with their slow stressed servers. I fail to see how this is any of the players fault.
    It's not their fault, but the fight as it stands leaves no margin for latency, so it's best to just give up if it's that bad and you can't improve it. It's not your fault but it's also not the fault of the other people you play with, and it is really frustrating getting people who keep on trying with their terrible latency.

    FWIW I also play with 200-300ms, I don't pre-dodge plumes but my reactions to the tells have to be sharp, and I can only run the radius of a single plume so neat stacking helps.
    (0)

  6. #146
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    It's not their fault, but the fight as it stands leaves no margin for latency, so it's best to just give up if it's that bad and you can't improve it. It's not your fault but it's also not the fault of the other people you play with, and it is really frustrating getting people who keep on trying with their terrible latency.

    FWIW I also play with 200-300ms, I don't pre-dodge plumes but my reactions to the tells have to be sharp, and I can only run the radius of a single plume so neat stacking helps.
    I never said I can't dodge... so you should stop saying that it's not my groups fault. It is however SE's fault. This happens to a big part of the players and it's their job to solve these issues, it isn't fair nor right to put a mechanic like this and not make it work around delays.

    Honestly, I was completely fine until 2.1. Why? Simply because not as many people were playing the game, nor doing the exact same dungeons all stuck on it. It is exacly like early Titan HM. Exact same lag. The rest of the mechanics are just as easy, but yup, plumes are there to fuck you up over latency.

    Regardless I can still work around it, I can dodge consistently every single plume. However it is not fun having to fight around latency like this. It's only annoying.

    But anyway.

    Btw my ping is consistently 200. So... that is not high.

    Also, you can't efficiently predodge plumes, because that gives a big margin of error where you will drop a plume outside of the group stack, possibly killing/injuring another member on your fault.
    (2)

  7. #147
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    In terms of challenge, Titan EX is easier than Titan HM. There are far less random elements to the fight and the patterns are shorter and easier to memorize. There's less of an importance on DPS as well.
    In terms of punishing, this fight is the worst. One screw up by any of the 8 people and it's almost a guaranteed wipe. Almost every element of the EX fight is unrecoverable. That's not a challenge, that's punishment.
    As for changing the rules; yes, knockbacks aren't new. Getting effectively permanently removed from the arena is. You may encounter Titan 3 times but aside from Demon Wall (encountered at the end of the leveling game), this is the only fight that you experience this rule change.
    (5)

  8. #148
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Titan extreme is easier than Titan hard if you ask me. The bomb patterns are easier, the landslide allows you to move to a spot after it goes off before bombs blow, the tumults do not go up each turn so you can take all day to kill him.

    Titans attack pattern never changes so you always know what is coming next.

    We have a person who is always lagging for some reason even though he is closer than me to the servers. We just stick him in his own area for the pools. If you get hit by 1 pool you will not die.

    The fight is fine. It is easier than what I expected from an extreme like i stated above. If you can't do it go practice. If your lag is the problem well that is not really the fight that is the problem then. This game needs fights that are not just handed to everybody. It is not part of the main scenario and is not forced on anybody.
    (3)

  9. #149
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    I don't like your definition of fun then, because fighting Titan is great fun.
    (0)

  10. #150
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZeroRains View Post
    This game heavily relies on Instant Kill Mechanics to make content difficult. Titan is the only fight IN THE ENTIRE GAME that has the possibility to completely remove you from the fight. On top of pretty much every action he does being an instant kill.

    Constant dodging is not only trivial, but frustrating when if you screw up one time your done. I clear twintania weekly, and even twisters aren't as punishing as landslide. Sick of this being considered "fun" Content when half the people have difficulty getting out of ridiculous plumes. Please stop with all these instant kill mechanics that are way to over punishing.
    Yeah, a lot of people seem to consider this as content (maybe this was a thing in WoW, dunno.. never played), but a as a life-long gamer I've never seen so much yawn in a fight. It keeps you on your toes I guess, but it's not creative or challenging, and is more of a roll of the latency dice than anything else. I feel I've gotten pretty accomplished at dodging, but I've had times where I know I couldn't have moved any faster and still gotten WotL'd... usually isn't a problem for me since my ping is usually good, but I can see it in other players and I feel their pain.
    (5)

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