thats the best statement I've read for the entire weekYoshida wanted to create content for so called casual players, and so called hardcore players. So there is both content, and this problem comes where people hit the wall of hard content, and don't realize it isn't made with them in mind. There are players who want all content to be accessible for them, which conflicts with this idea and causes further conflicts when they force themselves into groups and drag the team down.
It sounds harsh but for a lot of players it is really enjoyable and refreshing to have content this unforgiving, and this should be respected. It would be very smooth and drama-free if players realized their own limitations.
If the only reason some folks couldn't kill this is because they lack any skill I would --and do-- agree with you, but we all know that isn't the only trouble people are having. Calling the EX primals hardcore is a stretch at best; as others have pointed out, look how fast and easily they went onto farm mode.
I'm fine with strategies and co-ordination barring people from some content, but "this is not it. this. is not. it." <~ old movie reference.
Did it yesterday, pretty intense and fun fight.


Really, I find it to be extremely fun. Titan HM was the best fight in the game, now Titan EM is.


Every game has its masochists, and this one is no different.This game heavily relies on Instant Kill Mechanics to make content difficult. Titan is the only fight IN THE ENTIRE GAME that has the possibility to completely remove you from the fight. On top of pretty much every action he does being an instant kill.
Constant dodging is not only trivial, but frustrating when if you screw up one time your done. I clear twintania weekly, and even twisters aren't as punishing as landslide. Sick of this being considered "fun" Content when half the people have difficulty getting out of ridiculous plumes. Please stop with all these instant kill mechanics that are way to over punishing.
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"Well, it's no Vana'diel, but it'll have to do..."


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I absolutely love Titan Extreme and it's mechanics and you can perfectly raise someone as long as s/he didn't fall and knows when to raise, especially with the new invulnerability raise gives you.
To those people saying FFXI was hard... really? that game didn't have a -single- fight that was remotely hard after the first day. AV was broken for years and the only way to kill it was by exploiting the terrain and PW only took stupidly long time to kill, like everything you did in XI.


extreme mode, extremely punishing mechanics, nothing wrong with that.
Lol I saw a lot of times people using " poor development " when talking about the instakill mechanics and the only thing that I read was " let me equip to the teeth so I can do a face roll fight because I don't want to bother avoiding things " (excluding the high latency people, I know that this is annoying but I play with 300-400 of ping and I managed to avoid AoE almost always
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