Nope, played FFXI, Dcuo, and Neverwinter. I'm sure not many games makes you rely on players as much as FFXIV does.This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.
Look at the amount of players buying runs and how much business sellers are making. I don't think this is abundant in mmos that I've played.
Last edited by Doo; 12-28-2013 at 05:17 PM.
Mario uses instant death very rarely and Mega Man Wily stages where there's just spikes everywhere is lazy level design.I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
And pull the reminding 7 down with him. Get idea.
The problem I see in content is over reliance on others. When we have that, great drama ensures and believe or not, slowly tears the community apart.
I can dodge stuff great, but others can't so what can I do. Ask them in the area of "..git good nubz"? Or be patient and waste time teaching. Yes, waste time teaching. Why waste? Because you never know how it is getting through with them.
What about the other guy the keeps failing? He either gets depressed for pulling everyone down with him and try all he can to get better and still fail. Or he can blame everyone else.
The problem lies here. Do we as a COMMUNITY have the patience to understand the failure of oneself and others.
And the flat answer is a fat "NO". You guys are going to hate me for this, but generally it is a big fat NO. And content like this does not help at all.
I seen close LSmates at each other throats due to Titan, I have seen players taking it too easy and casual ending up unwillingly offending others, I have also seen ppl taking stuff too easy and causal so as to troll others, I have seen ppl so hardcore that they are willing to stomp over others.
Is hard content good? Is easier contend good? Seriously I don't know anymore. I rather want content that allows ppl to clear if they place in some effort.
O ya one more thing.
In before generic relies that goes within the realm of ".....go play hellokitty online.."
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
It's Titan Extreme. It's not supposed to be easy, it's supposed to be incredibly difficult...
Its pretty much impossible to carry people in this game the way I have been able to in other MMOs. I was fine being the star player that drags others along for the ride. Sadly I cannot do that in this game on the level I could in others. So my choices are spend hours wiping on something because lesser skilled players in my group need that kind of time or kick them and try and find someone better.
One healer can pick up a bit if the other healer isn't to good. Dps can make up a little for other dps being low but not much and tanks can't really do anything about the other tank being bad. Pretty much everyone must be at a skill level that is much higher than what I am used to.
I am pretty sure this is a common problem in FFXIV. All of the content so far has been very easy once you reach a certain skill level. If you can make it to that point there is actually a lot of room for error.
Instant kill have no problem to me.
But instant kill on those like us living in low ping connection ppl ... Yea, this game killed me playing more...
Player A (<100ms ping) : "Why the f**k you just stand there?!" (On his screen)
Player B (>200ms ping) : "I didn't!!! I swear to god, I'm like miles away from Plumes!!!"
Player A : "Whatever.... You just sux !! Dropping party ! Wish you do not exist in our game!!"
Player B : (Speechless)
FC mates, used to get along and having fun!
This community is definitely tearing apart by God (SE) hands!!!
Player
I meant rely as in the way Rochetm explained it. In FFXI pre abyssea you can always recover in fights if you have skilled enough players while in FFXIV doesn't matter how skilled you are if you can't burn the heart when someone falls.T
Then you did not play FFXI before Abyssea content was released. The game basically made you group with others after level 10 at minimum (BST excluded) if you wanted to level to 75. This is nothing new for an SE MMO, to make you want to group up with others to accomplish goals.
That would be me.
I'm not new to raiding so I can multi task, memorize mechanics and execute them with little learning time.
Ask me to remember the whole of a boss' rotation and dodge stuff (pre-move) while healing, that's when I start failing over and over. This kind of content is not fun to me. It's just frustrating, when it ends instead of feeling happy and accomplished I just feel relieved that it's over.
Also, personal rant, whose brilliant idea was to make this an action RPG, anyway?
I'm pretty sure Final Fantasy was always about deep strategies, not about "dodging"... I already play Touhou for that crap. Leave it out of my RPG.
Mario is a platformer, though. Not sure why Raikki brought that up.Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
Even Final Fantasy used things like Doom, Death Sentence, Everybody's Grudge, Level 5 Death, Ultima, and so on to instantly kill you... but you never died because you "lacked the reflexes" (read: ping).
Last edited by Ri_ri; 12-28-2013 at 05:49 PM.
Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
yet more bad design from the devs.
been smashing my head against this for days now
like some of you have said i agree this fight is nigh impossible even for i90 group that knows every plume every landslide. there will ALWAYS be that one person that gets caught in landslide or plumes, because of that one instance of milisecond lag.
ive noticed this as much among jp players as well as en. people just cannot dodge consistently.
also i am willing to bet all these strawman apologists havent even tried the fight.
now also consider what you get at the end of this road. a worse weapon than relic+1. i can tell you i am going to down this once for the quest and then never bother again. i dont think anyone else will either
Last edited by razzgrizz3; 12-28-2013 at 05:46 PM.
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