Mario uses instant death very rarely and Mega Man Wily stages where there's just spikes everywhere is lazy level design.I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.

Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
I was thinking more along the lines of enemies. You're right, there are many other things I forgot about.Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
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