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  1. #11
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Doo View Post
    I hate how most tough fights rely on everyone to be good.
    This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.

    Quote Originally Posted by Doo View Post
    Nope, played FFXI, Dcuo, and Neverwinter. I'm sure not many games makes you rely on players as much as FFXIV does.
    Then you did not play FFXI before Abyssea content was released. The game basically made you group with others after level 10 at minimum (BST excluded) if you wanted to level to 75. This is nothing new for an SE MMO, to make you want to group up with others to accomplish goals.

    It is an online game called MMO, afterall.
    (1)
    Last edited by Mags; 12-28-2013 at 04:43 PM.
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

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