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  1. #31
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
    (39)

  2. #32
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Randalthor View Post
    Demon Wall
    haha alright, ill give you that one
    (2)

  3. #33
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I disagree. Titan Extreme has to be the most fun I've had in this game since 1.0 launch. I especially love the dance with double plumes lol.
    (3)

  4. #34
    Player
    Anjian's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Anjian Liao
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by HealBus View Post
    The fights in this game are pretty fun but you have to admit they are pretty shallow when compared to some of the top bosses of MMOs.
    Yeah, I love Grendel in Ragnarok Odyssey when he does a full body press on the party. You know you are doomed when the shadow of the gigantic ape darkens the ground, just before he falls on you. Its hilarious to see it from a distance and done on a fellow party member. You are only allowed three deaths total for your party before instance is terminated.
    (0)
    Last edited by Anjian; 12-28-2013 at 03:51 PM.

  5. #35
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Doo View Post
    I hate how most tough fights rely on everyone to be good. One guy falls in Titan and it's over, one guy dies, raise him, gets knocked out again. In FFXI you can sort of recover still but in this game recovering is almost impossible for most fights.
    Ya but ffxi had bad drop rate where you could do something for months and never get said item. In FFXIV they had to make it casual in some way and make it hard other way. It's just how thing going to be i been in party that could win but someone always lagging and dies. Just have to deal with it and keep going to you find the right people that wont die or lag in titan.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #36
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    (5)

  7. #37
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
    At least in those games you mentioned, you don't have to rely on 7 other players.
    (23)

  8. #38
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Doo View Post
    At least in those games you mentioned, you don't have to rely on 7 other players.
    Relying on other players is the nature of a multiplayer team-based game. Relying on teammates to dodge mechanics in an MMO is no different than relying on a teammate to defend the flag room in a Capture the Flag game.
    (10)

  9. #39
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Raikki View Post
    Relying on other players is the nature of a multiplayer team-based game.
    To a certain extent that's good.
    (1)

  10. #40
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Doo View Post
    I hate how most tough fights rely on everyone to be good.
    This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.

    Quote Originally Posted by Doo View Post
    Nope, played FFXI, Dcuo, and Neverwinter. I'm sure not many games makes you rely on players as much as FFXIV does.
    Then you did not play FFXI before Abyssea content was released. The game basically made you group with others after level 10 at minimum (BST excluded) if you wanted to level to 75. This is nothing new for an SE MMO, to make you want to group up with others to accomplish goals.

    It is an online game called MMO, afterall.
    (1)
    Last edited by Mags; 12-28-2013 at 04:43 PM.
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

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