Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
Instant death is artificial difficulty. It's a cheap way to make something hard without actually making it hard. Because programming something legitimately hard takes talent.
I disagree. Titan Extreme has to be the most fun I've had in this game since 1.0 launch. I especially love the dance with double plumes lol.
Yeah, I love Grendel in Ragnarok Odyssey when he does a full body press on the party. You know you are doomed when the shadow of the gigantic ape darkens the ground, just before he falls on you. Its hilarious to see it from a distance and done on a fellow party member. You are only allowed three deaths total for your party before instance is terminated.
Last edited by Anjian; 12-28-2013 at 03:51 PM.
Ya but ffxi had bad drop rate where you could do something for months and never get said item. In FFXIV they had to make it casual in some way and make it hard other way. It's just how thing going to be i been in party that could win but someone always lagging and dies. Just have to deal with it and keep going to you find the right people that wont die or lag in titan.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
At least in those games you mentioned, you don't have to rely on 7 other players.I completely disagree with this statement. Instant death mechanics are commonplace in even the most critically acclaimed games. They aren't the product of a "lazy" and "talentless" designer. Platformers, in particular, are rife with instant deaths, whether it's getting eaten by the big fish in Super Mario Bros. 3 or touching spikes in a Mega Man game. Both of those series are considered great classics. MMOs have shifted to including more and more action mechanics these days (hence the big issue over latency). You might not like the direction MMOs have taken, and it's fine to say so, but that does not make them "cheap" or lazy.
Relying on other players is the nature of a multiplayer team-based game. Relying on teammates to dodge mechanics in an MMO is no different than relying on a teammate to defend the flag room in a Capture the Flag game.
This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.
Then you did not play FFXI before Abyssea content was released. The game basically made you group with others after level 10 at minimum (BST excluded) if you wanted to level to 75. This is nothing new for an SE MMO, to make you want to group up with others to accomplish goals.
It is an online game called MMO, afterall.
Last edited by Mags; 12-28-2013 at 04:43 PM.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
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