obviously
But at least there used to be a penalty for making large errors. Now there isn't. Contrary to your endless assertions, that does actually constitute a difference and some people don't like that. You don't think DPS should have to watch their threat, they should just be able to go all out, no matter what. Others don't agree. You think WHM should be able to spam medica if they want to or feel the need to without drawing threat. Others don't agree. But you seem to be asserting that anyone who doesn't agree with you is stupid having a different opinion on the matter because they can't just see it as simply as you do.
I'm arguing semantics because what you are saying does not mean what you are saying. Don't say it that way. Nobody is going to read what you write and interpret it the way you want them to. Not just me, I mean no reasonable person.
And what think you're saying is horribly and unnecessarily complicated for no particularly good reason whatsoever. So even if someone gets it, they're then going to proceed to wonder why you said it.
The change you are describing (the 33%) is a percentage of the damage you're doing with Defiance On. The damage you're doing with Defiance on is a calculated value based on how much damage you were doing with Defiance off. Why would you express the change in terms of the derived value instead of just expressing the change in terms of the base value. There's no reason for this.
Seriously, here's the equation for what you're saying
10 - 0.33 x ( 10 - 0.25 x 10 ) = 7.5
Just reduce the damn equation to
10 - 0.25 x 10 = 7.5
Because it's the same thing. You lost 25% damage, the end.
The comparison between Shield Oath and Defiance is what's tripping you up. Shield oath reduces damage, Defiance adds hp. They're doing two completely different things. In order to compare them you need to convert from one to the other. The easiest way to go about this is to convert both into common units, like effective hp so that you can compare them. Don't try to slap the same math that was used when converting Shield Oath damage reduced into effective HP. It's not appropriate. It's not the same problem you're trying to solve.



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