No lower than dictionary based insults.
Don't be so quick to call someone out on returning the behavior you dish out.
It was never difficult to hold enmity when you were AOEing things down.
The only time it became difficult was due to a lack of TP/Mana, and that was easily remedied by having a bard being present.
Even without a bard present, you could still hold a group of mobs provided you were given enough time to regen your TP/MP.
The increased enmity doesn't change this fact outside of making you lses reliant on a bard for MP/TP.
So there wasn't a change.
Sorry but, good WHM never spammed Medica/Medica 2 unnecessarily to begin with, so this isn't a really good argument.
We have to assume good play, in which case, this was never an issue.
If a WHM wants to pull agro, they can still do so currently.
Bad argument.
DPS will use their cooldowns as soon as they come up to maximize DPS.
A Tank will be doing the exact same thing.
There was never a reason to hold back FoF unless you were a WAR who used Berserk.
Even then abilities such as Unchained were rarely used due to the fact they had to rely on IB for mitigation.
So you'd use Berserk off cooldown because not only did it maximize a Tank's damage, it maximized their enmity generation.
So this is gameplay that would happen anyway, and still happens even now.
If you were holding back on a CD, that was because the current target was going to die soon and would be a waste.
No you didn't.
If you were in a situation where you are hauling as many packs as possible, you'd gather them all into a spot and immediately wail on them like mad to maintain enmity.
That way,y our DPS can unload more quickly.
Read above.
Resource management was the only issue, and it was seldom a problem provided you started off with full mana/TP.
Pardon but this is just false.
A Tank never needed to pay attention to their threat simply because of the fact that unless you were OTing, you wanted to hold threat.
This was accomplished through doing ROH combos over and over, or in the case of WAR, you would do
BB>BB>SE.
Two BB's gave you more than enough threat to pop Maim and SE.
There was never any attention needing to be paid.
You're trying to make it appear as if the entire thing was complicated, it never was complicated because Tank's had enough enmity generation that it didn't matter.
Unless you completely screwed up, there was never a reason to lose enmity.
Especially as a WAR which generates some more enmity than a PLD.
But it never mattered to begin with.
The situations you describe NEVER occurred unless you were making large errors
A lone BB will not generate enough enmity by itself.
You won't have the 5x multiplier.
Furthermore, I am quite sure that the buff towards enmity generation was to make it so that the damage loss DOESN'T offset your enmity generation.
A WAR not in Defiance mode; tank mode; generated LESS enmity than a WAR who was in defiance.
A tank should not be penalized for it.
I have not had the time to test it in depth, but I am quite sure this is the case as my enmity generaton appeared to be equal to the 2nd Paladin in sword Oath.
1/.75= 1.333333333333
You lose 33% of your damage by activating Defiance.
Its basic math.
I'll make it simpler for you.
You deal 10 damage with Heavy swing.
Turn on defiance.
Its 7.5.
If you weren't losing 33% of your damage, then a multiplier of 25% would fix it.
7.5 x (25%) = 9.375
7.5 x (33%) = 10
A 25% damage debuff is equivalent to a loss of 33% towards total output.
If you're going to make a quip at the end, make sure you're right.