Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 43
  1. #21
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kal-El View Post
    Due to this PLD required a buff to keep enmity on par between the 2 jobs.
    I tought it was due enmity modifier didnt work properly on Shield Oath in 2.0, not sure if it was actually bugged or not but there was discussions about it here on forums.
    (0)

  2. #22
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Wasn't bugged, it just meant shield Oath Paladins generated less enmity than they should have.
    (0)

  3. #23
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    Flash has abruptly too much hate that a monk nor a drg can take hate from me at all.. nor even a BLM nor SMN AOE can take away..

    anyone encounter this?
    Tell me how well this works during turn 4.... when the solider and knight spawn... I would love to hear your success story. (please bring a monk, drg, blm and smn to help with the data).
    (2)

  4. #24
    Player
    misterdapi's Avatar
    Join Date
    Sep 2013
    Location
    Los Angeles, California
    Posts
    118
    Character
    Lavender Herbster
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Are we really talking about how a gear capped Paladin is bored in WP? Trololololo

    Go use your free time to write some theorycraft on things to do with all your extra free time now that you don't have to work for threat.

    3/10
    (1)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by caspergrey View Post
    I like, love you (for this post) and stuff.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #26
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by caspergrey View Post
    I think one reason could be with duty finder groups. Any non-relic tank knows how much of a bitch it is to keep aggro off a relic + 1 BLM without them having to throttle their dps. It lessens the penalty when there is a gear gap between your tank and DPS. Otherwise, all things equal, yes, with equally geared tank/DPS/healer, a tank had no problems holding threat in 2.0.
    My bet is that a Paladin in swordoath was generating more enmity than one in shieldoath. I would have given the Paladin a passive at lvl 45 reducing enmity by 10% in swo. But that would have required additional programlines and a picture. So they just changed a number.
    (0)

  7. #27
    Player
    Ezikiel's Avatar
    Join Date
    Jun 2013
    Posts
    25
    Character
    Ezikiel Bismarck
    World
    Balmung
    Main Class
    Conjurer Lv 78
    Quote Originally Posted by caspergrey View Post
    LMAO this had me crying i can see the butthurt on OP face now. This just makes it so real LOL please don't complain when a job works the way its supposed to.
    (1)

  8. #28
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ezikiel View Post
    LMAO this had me crying i can see the butthurt on OP face now. This just makes it so real LOL please don't complain when a job works the way its supposed to.
    Lets take an extreme example.


    How about you took WHM & SCH, and:

    Triple potency on all heals
    Reduce threat generated by 90%
    Reduce my costs by 75%

    Would you say that's awesome that the healers can now keep everyone alive like they're supposed to? Or would you say that maybe it's a little much and this is starting to get a little too easy?
    (0)

  9. #29
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    Lets take an extreme example.


    How about you took WHM & SCH, and:

    Triple potency on all heals
    Reduce threat generated by 90%
    Reduce my costs by 75%

    Would you say that's awesome that the healers can now keep everyone alive like they're supposed to? Or would you say that maybe it's a little much and this is starting to get a little too easy?

    That is a terrible example that isn't at all comparable to the current state of things.

    2.0= tanks don't lose threat
    2.1= tanks still don't lose threat.

    There is no difference.

    To take your example of WHM& SCH
    It would be these

    SCH & WHM: Healing spells have a new graphic.

    Your example is one where gameplay is actually changed, but the enmity changes haven't done that in this case.
    WAR and PLD still play the same way.
    The exception beig WAR which has new tools which DOES change gameplay.
    (0)
    Last edited by Leiron; 12-20-2013 at 07:46 AM.

  10. #30
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Leiron View Post
    That is a terrible example that isn't at all comparable to the current state of things.

    2.0= tanks don't lose threat
    2.1= tanks still don't lose threat.

    There is no difference.

    To take your example of WHM& SCH
    It would be these

    SCH & WHM: Healing spells have a new graphic.
    http://dictionary.reference.com/browse/extreme?s=t

    I would ask you to come back when you get it, but then you'd never be back

    errr, wait ... hmmmm ...
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast