there was nothing wrong with Paladin to begin with, i have no idea why SE need to pump up the Enmity rate anyway.



there was nothing wrong with Paladin to begin with, i have no idea why SE need to pump up the Enmity rate anyway.
I think one reason could be with duty finder groups. Any non-relic tank knows how much of a bitch it is to keep aggro off a relic + 1 BLM without them having to throttle their dps. It lessens the penalty when there is a gear gap between your tank and DPS. Otherwise, all things equal, yes, with equally geared tank/DPS/healer, a tank had no problems holding threat in 2.0.
My bet is that a Paladin in swordoath was generating more enmity than one in shieldoath. I would have given the Paladin a passive at lvl 45 reducing enmity by 10% in swo. But that would have required additional programlines and a picture. So they just changed a number.I think one reason could be with duty finder groups. Any non-relic tank knows how much of a bitch it is to keep aggro off a relic + 1 BLM without them having to throttle their dps. It lessens the penalty when there is a gear gap between your tank and DPS. Otherwise, all things equal, yes, with equally geared tank/DPS/healer, a tank had no problems holding threat in 2.0.
Warrior required an Enmity buff due to constant healing buff now applied to defiance instead of wrath. Due to this PLD required a buff to keep enmity on par between the 2 jobs.
Would suck being a PLD MT with a WAR OT constantly stealing aggro. Or the WAR needs to just auto attack in T2 for stack changes.
That's why PLD enmity was buffed.


I did Haukke and CBM with some decently geared DPS this morning....
Its the shield oath buff - I was watching enmity gauges on each of Flash, Savage, and RoH - they are all more effective now. However, I did a Tam Tara in a low level DF Roulette (awesome, btw - 5k gil, 100philo, 10mytho, 450 seals and the chances for player commendations) and I noticed everything was back to normal, i.e. out of shield oath.
Hopefully this is a precursor to much more challenging content for tanks enmity-wise. There were a few spots in CBM/Haukke Manor (I won't say anything specific - they were fun!) that snap enmity was needed and I was glad if not a little deflated that I had some extra punch in shield oath.
Sounds like the OP's groups DPS sucks. I ran the new dungeons today spamming flash and our i90 monk was able to pull stuff off if I wasn't focusing it. It's a lot harder to pull hate, but it's still doable.



I was able to flash spam WP before the patch and hold everything against my FC group, personally I don't notice the enmity buff. Think the only time flash alone didn't work was when our BLM didn't have quelling strikes.
Guys guys!
Maintaining agro is boring now!
Even though we...played...the exact same way before...ad still held threat.
Or didn't...cause we couldn't do anything about DPS threat...
I am sorry but...what are you complaining about exactly?
Look for something more productive to complain about.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






