It did become less complex in the Enmity generation department. =P
It did become less complex in the Enmity generation department. =P
Okay, in what way has the method of gaining enmity changed?
Did they change the combos needed to gain enmity? No.
All they did was increase the amount of enmity gained.
The gameplay itself didn't change, all that happened was the gameplay became more effective.
There was never any skill towards gaining enmity.
Heck there was nothing you could do once enmity was lost other than continue doing your combo as you did before.
There was no skill from the start, and it is wrong to suggest there is a loss of skill after the changes.
I agree with what you are saying. That said, I know I, and I think other people do miss the enmity meta game that used to exist in MMOs. I don't think this so much related to the skill of the tank, however a bad one would be far more noticeable as people get face raped. There is no battle between healer/DD aggroe these days, and therefore less smart play. This also relates to loss of things like CC in pulls, and healer having to make smart decisions on single casts/AoEs. Further increasing our enmity just pushes forward face rolling along our keyboard. It is far more forgiving, and further closes the gap of bad/good tanks and their decision making.Okay, in what way has the method of gaining enmity changed?
Did they change the combos needed to gain enmity? No.
All they did was increase the amount of enmity gained.
The gameplay itself didn't change, all that happened was the gameplay became more effective.
There was never any skill towards gaining enmity.
Heck there was nothing you could do once enmity was lost other than continue doing your combo as you did before.
There was no skill from the start, and it is wrong to suggest there is a loss of skill after the changes.
I hear you. However, I just don't think that dynamic was ever really a part of this game, even before 2.1.I agree with what you are saying. That said, I know I, and I think other people do miss the enmity meta game that used to exist in MMOs. I don't think this so much related to the skill of the tank, however a bad one would be far more noticeable as people get face raped. There is no battle between healer/DD aggroe these days, and therefore less smart play. This also relates to loss of things like CC in pulls, and healer having to make smart decisions on single casts/AoEs. Further increasing our enmity just pushes forward face rolling along our keyboard. It is far more forgiving, and further closes the gap of bad/good tanks and their decision making.
I also think a lot of those issues are more a result of poor encounter design rather than anything to do with enmity generation. i.e. no trash pack is life threatening for a well-played tank, so there's no good reason to use CC, healers don't really have any significant decisions to make, etc.
Less complex for under geared tanks. Its hard to mess up enmity if your equally geared with your party members unless your really slow at pushing buttons or not using enmity rotations at all... Or if you have really fat fingers and cant hit right buttons :P
Last edited by OmegaSinX; 12-19-2013 at 05:00 AM.
Tanks be Like....
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