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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    It did become less complex in the Enmity generation department. =P
    (1)

  2. #2
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ZDamned View Post
    It did become less complex in the Enmity generation department. =P
    Okay, in what way has the method of gaining enmity changed?
    Did they change the combos needed to gain enmity? No.
    All they did was increase the amount of enmity gained.
    The gameplay itself didn't change, all that happened was the gameplay became more effective.

    There was never any skill towards gaining enmity.
    Heck there was nothing you could do once enmity was lost other than continue doing your combo as you did before.
    There was no skill from the start, and it is wrong to suggest there is a loss of skill after the changes.
    (1)

  3. #3
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Leiron View Post
    Okay, in what way has the method of gaining enmity changed?
    Did they change the combos needed to gain enmity? No.
    All they did was increase the amount of enmity gained.
    The gameplay itself didn't change, all that happened was the gameplay became more effective.

    There was never any skill towards gaining enmity.
    Heck there was nothing you could do once enmity was lost other than continue doing your combo as you did before.
    There was no skill from the start, and it is wrong to suggest there is a loss of skill after the changes.
    I agree with what you are saying. That said, I know I, and I think other people do miss the enmity meta game that used to exist in MMOs. I don't think this so much related to the skill of the tank, however a bad one would be far more noticeable as people get face raped. There is no battle between healer/DD aggroe these days, and therefore less smart play. This also relates to loss of things like CC in pulls, and healer having to make smart decisions on single casts/AoEs. Further increasing our enmity just pushes forward face rolling along our keyboard. It is far more forgiving, and further closes the gap of bad/good tanks and their decision making.
    (1)

  4. #4
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Traek View Post
    I agree with what you are saying. That said, I know I, and I think other people do miss the enmity meta game that used to exist in MMOs. I don't think this so much related to the skill of the tank, however a bad one would be far more noticeable as people get face raped. There is no battle between healer/DD aggroe these days, and therefore less smart play. This also relates to loss of things like CC in pulls, and healer having to make smart decisions on single casts/AoEs. Further increasing our enmity just pushes forward face rolling along our keyboard. It is far more forgiving, and further closes the gap of bad/good tanks and their decision making.
    I hear you. However, I just don't think that dynamic was ever really a part of this game, even before 2.1.

    I also think a lot of those issues are more a result of poor encounter design rather than anything to do with enmity generation. i.e. no trash pack is life threatening for a well-played tank, so there's no good reason to use CC, healers don't really have any significant decisions to make, etc.
    (0)

  5. #5
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    It did become less complex in the Enmity generation department. =P
    Moving my soda from the back of the fridge to the front might make it easier to get a drink tomorrow, but not in any meaningful way.
    (2)

  6. #6
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by ZDamned View Post
    It did become less complex in the Enmity generation department. =P
    Less complex for under geared tanks. Its hard to mess up enmity if your equally geared with your party members unless your really slow at pushing buttons or not using enmity rotations at all... Or if you have really fat fingers and cant hit right buttons :P
    (0)
    Last edited by OmegaSinX; 12-19-2013 at 05:00 AM.
    Tanks be Like....


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