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  1. #1
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    Also, a Fresh 50 should not be playing with season'd 50's in the same content!
    Duty finder. You are going to have groups with very disparate gear sets through no fault of their own. I don't think it's fun for a new tank to stand no chance to hold threat against their teammates, nor is it very fun for geared DPS to have to constantly hold back on what is for them trivial content.

    I'd also argue that maintaining threat isn't really the interesting part of being a tank, and assuming equal gear essentially nothing has meaningfully changed from 2.0 anyway. I can't think of a fight where any tank with half a brain was in danger of losing threat to DPS.
    (1)

  2. #2
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Calib0s View Post
    Duty finder. You are going to have groups with very disparate gear sets through no fault of their own. I don't think it's fun for a new tank to stand no chance to hold threat against their teammates, nor is it very fun for geared DPS to have to constantly hold back on what is for them trivial content.
    Using that Logic, all equipment in the game should be ilvl 50, because we all have to play together due to the Duty Finder.
    (1)

  3. #3
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    Using that Logic, all equipment in the game should be ilvl 50, because we all have to play together due to the Duty Finder.
    Aside from the fact that this doesn't logically follow at all, how about for all of the content outside of Duty Finder that this change realistically doesn't affect?

    Quote Originally Posted by ZDamned View Post
    Fixed that for you. =P
    Holding threat in 2.0 required 0 skill.
    (0)
    Last edited by Calib0s; 12-19-2013 at 03:19 AM.

  4. #4
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Calib0s View Post

    I'd also argue that maintaining threat isn't really the interesting part of being a tank
    ^ This. This is pretty much what I've been saying. Although it plays a role in tanking, no one cares about how much threat you can hold unless they keep pulling aggro off the tank. A good tank should be judged by the decisions he/she makes not the threat bar because thats the standard. What sets good tanks apart is How well they know the fight, How he/she approach the encounter, How they use their CDs, How alert they are, How good do they predict massive pain ?If you were doing what you should have been doing b4, Tanking should not be any more boring than it was . If anything it opens up more options to maximize efficiency.


    If they didnt make this change, history would repeat itself once they raise level cap because everyone doesnt level at the same speed. Heck, im sure there are still people who havent finished the main story yet....
    (1)
    Last edited by OmegaSinX; 12-19-2013 at 03:02 AM.
    Tanks be Like....


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