Flash has abruptly too much hate that a monk nor a drg can take hate from me at all.. nor even a BLM nor SMN AOE can take away..
anyone encounter this?
Flash has abruptly too much hate that a monk nor a drg can take hate from me at all.. nor even a BLM nor SMN AOE can take away..
anyone encounter this?
Upset because it's mindless and easy. Just press 1 button and win....
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Lets take an extreme example.
How about you took WHM & SCH, and:
Triple potency on all heals
Reduce threat generated by 90%
Reduce my costs by 75%
Would you say that's awesome that the healers can now keep everyone alive like they're supposed to? Or would you say that maybe it's a little much and this is starting to get a little too easy?
Did they buff Flash in any way? I didn't think a 10% increase to Shield Oath would make such a difference. I haven't had the chance to try Paladin since patch started, but before I struggled to keep enmity against AoEing BLM (though, now that their bugs are fixed they are a lot weaker, so that might not be a problem as much).
That said, I'm in no way a great tank, so... I'll have to test it when I'm finished getting all the quests done.
Just don't spam flash if you feel it's broken... As for the rest of us, it's pretty nice knowing we don't have to dump MP to keep crowds on us when needed.
My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.
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