Quote Originally Posted by Gamemako View Post
OK, so SE should just make everyone deal infinite damage per hit so we can one-shot every opponent ever, then we should thank them because "lol they threw us a bone"? Auto-winning isn't fun, and enmity is a rigged game.
That's a horrible analogy. Just because square tweaked Defiance and Shield oath doesnt mean everyone will start facerolling Turn 5 Now. Theres more to End Game Raiding than just holding threat. Still have to worry about Controlling the Mobs in benefit of the party, Focusing and reacting to raid Mechanics, Using interupts, Using CD with Perfect timing to maximize mitigation. You act as if all were going to do now is use BBs and RoHs and just stand there and eat Plumes, Mountain Busters, Death Sentences.


Quote Originally Posted by Gamemako View Post
Tank stance = enemies can't attack anyone else, move on and stop pretending you even need a system at all because the current one is actively, deliberately superfluous.
The Changes made it easier for a Tanks who are equally Geared or Outgeared their party members. Still possible to pull threat off of undergeared tank and anything Pre-50. If you ask me, the change made tanking more Future Proof, because as the DPS margin continues to grow between tanks and pure DPS, it would become a problem since PLD and WAR both sacrifice % of their Damage. This was a re-evaluation of how fast DPS threat scaled.