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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Keyln View Post
    A few thoughts here.

    1) Do you think that Yoshida is blind to the amount of gil on each server? It's not exactly easy to hide how much gil each player has on any given server.
    Are you arguing that Yoshida went to check the gil amount in everyone's pocket?

    What he could have seen are metrics, that are normally based on gross approximations and averages. They're a very faulty way to decide the pricing of a relevant feature, without even giving it an entry level, basically punishing those that aren't very rich in order to drain gil from those that are loaded. Very bad design.

    Quote Originally Posted by Keyln View Post
    1) Anecdotal evidence
    Anecdotal evidence trumps no evidence at all.

    2) Fallacy of the numbers
    The numbers are there for everyone to see. Have any to counter them?

    Quote Originally Posted by Shinebox View Post
    They spent time crafting and gathering when the game launched instead of pew pewing in the dungeons
    High engagement features should not be tied to a single playstyle, penalizing all others.
    (0)
    Last edited by Abriael; 12-17-2013 at 01:31 PM.