No need to argue or justify your blog . A lot of us enjoy your opinion just let the trolls troll and keep your head up .Looking at the threads opened on the topic, most people are quite evidently talking about company housing.
As long as "Stop pulling factoids out of thin air" is the only way you have to counter my argument, it stands. Any long standing experience around MMORPGs will tell you exactly what I wrote. If housing wasn't such a big element for many, you think Square Enix would have made it into the most hyped factor of their first content patch?
They spent time crafting and gathering when the game launched instead of pew pewing in the dungeonsI have only 250,000 to my name. I suspect the majority of players at any given time, will have on a single retainer, anywhere between 250,000 to 300,000 gil tops. Hundreds of millions of gil is not the norm, and one must question how someone even has that amount to begin with.
Those level 49 HQ rings were about 90-150k each. Now they are 4k and the price of the mats has not really changed. Imagine how much gil someone made on those the first month of release. There are a ton of items this happened with I took advantage of this opportunity to make gil knowing very well that end game could wait.
I started with 500k from 1.0 and now I have more than enough gil to pay for housing land.
Last edited by Shinebox; 12-17-2013 at 01:03 PM.
I have all gathering classes in the mid 30s i have 5 crafting classes in the 30s i have 500k to my name . 250k in company chest 250 on me at all times . I have the most gil out of my FC members at the moment. If any one FC can afford 125mil house ( price on my server ) they would have had to have made 1,388,889 gil per day for the last 3 months. If one person has made this much gil in one day everyday there a bot . there is no way a live person is going to mindlessly farm mats or craft that much for that long every single day .IF a Free Company had 20 members and each member everyday gave 20k a day for the house that is 400k a day as a free company it would still take 11 months to get the largest house . If you have 20 members and each gave 50k a day that is 1mil a day but would still take 125 days or 5.5 months . MOST people do not have or make this kind of money in a day
Last edited by DarkRain; 12-17-2013 at 01:10 PM.
A few thoughts here.
1) Do you think that Yoshida is blind to the amount of gil on each server? It's not exactly easy to hide how much gil each player has on any given server.
2) There are more economics in play, such as the amount of gil coming in from 2.1, as well as the general decrease of prices. Also, keep in mind that the cost born to buy a home isn't meant to be born by one person, but by relatively large groups.
This is something that Yoshida has to take in consideration when setting the prices of the houses.
My counter:The thousands of people complaining about the prices compared to the small numbers defending them (with flawed arguments or no arguments at all) is a lot less subjective.
1) Anecdotal evidence
2) Fallacy of the numbers
*drops mike*
Are you arguing that Yoshida went to check the gil amount in everyone's pocket?
What he could have seen are metrics, that are normally based on gross approximations and averages. They're a very faulty way to decide the pricing of a relevant feature, without even giving it an entry level, basically punishing those that aren't very rich in order to drain gil from those that are loaded. Very bad design.
Anecdotal evidence trumps no evidence at all.
The numbers are there for everyone to see. Have any to counter them?2) Fallacy of the numbers
High engagement features should not be tied to a single playstyle, penalizing all others.
Last edited by Abriael; 12-17-2013 at 01:31 PM.
Wrong. Anecdotal obscures the truth, and often leads to erroneous conclusions.
....The numbers are there for everyone to see. Have any to counter them?
You really have no idea what fallacy of the numbers is, do you?
It's also known as Argumentum ad Populum
I'm afraid there's no erroneous conclusion here. People are annoyed. It's visible in the forums, in the game, on twitter, within the Japanese community, in the Japanese blogosphere and anywhere Final Fantasy XIV is discussed.
The only ones here trying to obscure the truth is you, and those that try (and fail) to defend the housing prices.
Which only works if the people are actually in favor of that argument.You really have no idea what fallacy of the numbers is, do you?
It's also known as Argumentum ad Populum
Mind you, we're talking about a product for which people pay a monthly fee, so satisfying the "Populus" should be Yoshida's primary goal.
Last edited by Abriael; 12-17-2013 at 01:39 PM.
The argument here is that the prices are too high, and people can't afford it. The fact that people are expressing annoyance is not evidence of this.I'm afraid there's no erroneous conclusion here. People are annoyed. It's visible in the forums, in the game, on twitter, within the Japanese community, in the Japanese blogosphere and anywhere Final Fantasy XIV is discussed.
The only ones here trying to obscure the truth is you, and those that try (and fail) to defend the housing prices.
This is abject nonsense. You really don't understand what fallacy of the numbers is.Which only works if the people are actually in favor of that argument.
Mind you, we're talking about a product for which people pay a monthly fee, so satisfying the "Populus" should be Yoshida's primary goal.
The fact that an argument is popular does not make it true.
Last edited by Keyln; 12-17-2013 at 01:46 PM.
So you're basically saying that it's ok for a game that requires a monthly fee to require a playstyle that many don't find fun in order to enjoy relevant and highly anticipating features.
I'm thankful for the fact you don't make games. With my luck I'd end up having to review them.
The fact that most people are expressing annoyance is evidence that they find the prices too high, which in a game that requires a monthly fee, is equivalent to the fact that the prices are too high. People are not forced to play and pay, and will do so only as long as they are satisfied.
For someone that accuses others not to be familiar with concepts, you really seem to be unfamiliar with the concept of "customer satisfaction," which is at the very base of the survival of a pay to play MMORPG.
Last edited by Abriael; 12-17-2013 at 01:47 PM.
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