Quote Originally Posted by Mireille View Post
At launch a lot of camps that are empty now were packed then. Players would use Tranquil or Nine Ives now if they didn't congregate in Ul'dah and have to run across 5 zones to get there. That's a soluble problem though, and the eventual addition of a mount system may open up some camps that no one uses now. Some camps are just absurdly hard to get too like the flux near camp tranquil being guarded by rank 80 dragons. If for example we get airships, or flying mounts of some sort, a large world becomes a lot smaller in terms of travel, and agro won't block us from even acquiring a flux. We also haven't begun to see real content updates so who is to say all that wasted space will be wasted in a year.

The flux system in place is similar to what they do in abyssea except Anima takes a dumb amount of time to regen considering its the only fast travel available. There is no eqivalent of the teleport crags, that you could tele-taxi to for 1k, at the middle point to Jeuno/Sandy/Valk and made getting to a pt much easier. We burn all our anima as it regens and run everywhere. It might make more sense to have anima work more like cruor where you earn it through a variety of mechanisms instead of over time, but at the same time I think its not intended to be the only system that gets you to a location quickly. It was just supposed to be a beginning, but then the other methods ended up in terminal delay mode.

Bottom line a lot of stuff that could have made those camps functional, and for that matter Gridania and LL as home bases functional, is now on hold, so people hang out in Ul'dah and overcamp the stuff nearby.
Hi Mireille,

Oh definitely. Yah, it seems like those rarer, unused camps I'm talking about were definitely for Level Cap Increase, or set aside for some expansion later, but like your flux example, most of the camps I'm talking about have R70 - 90 Mobs guarding them, and are basically unusable right now.

And even if they "rebalance" it later, and have lower Rank Mobs there, I worry that it'll still be a disappointment since those camps are mostly copy & pasted Textures and Geometry of earlier Camps (so that players suddenly able to go to, say, Lynxpatch Pelt, will feel really underwhelmed at the "New Camp," because it's just more of the same Black Shroud / Gridania textures (same grass, same vegetation, etc.).

(On a side note, it's sad that some mobs like the Doomvoid Guivre are unbalanced, because they look so cool! They have an attack that is epic enough to be worthy of being what a Black Mage / Conjurer's "Thunder IV" should look like! )

Just wondering what they'll do with these, because like you brought up earlier, I'm anxious to see new Continents and visually distinct zones from what we have now.