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  1. #271
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mireille View Post
    At launch a lot of camps that are empty now were packed then. Players would use Tranquil or Nine Ives now if they didn't congregate in Ul'dah and have to run across 5 zones to get there. That's a soluble problem though, and the eventual addition of a mount system may open up some camps that no one uses now. Some camps are just absurdly hard to get too like the flux near camp tranquil being guarded by rank 80 dragons. If for example we get airships, or flying mounts of some sort, a large world becomes a lot smaller in terms of travel, and agro won't block us from even acquiring a flux. We also haven't begun to see real content updates so who is to say all that wasted space will be wasted in a year.

    The flux system in place is similar to what they do in abyssea except Anima takes a dumb amount of time to regen considering its the only fast travel available. There is no eqivalent of the teleport crags, that you could tele-taxi to for 1k, at the middle point to Jeuno/Sandy/Valk and made getting to a pt much easier. We burn all our anima as it regens and run everywhere. It might make more sense to have anima work more like cruor where you earn it through a variety of mechanisms instead of over time, but at the same time I think its not intended to be the only system that gets you to a location quickly. It was just supposed to be a beginning, but then the other methods ended up in terminal delay mode.

    Bottom line a lot of stuff that could have made those camps functional, and for that matter Gridania and LL as home bases functional, is now on hold, so people hang out in Ul'dah and overcamp the stuff nearby.
    Hi Mireille,

    Oh definitely. Yah, it seems like those rarer, unused camps I'm talking about were definitely for Level Cap Increase, or set aside for some expansion later, but like your flux example, most of the camps I'm talking about have R70 - 90 Mobs guarding them, and are basically unusable right now.

    And even if they "rebalance" it later, and have lower Rank Mobs there, I worry that it'll still be a disappointment since those camps are mostly copy & pasted Textures and Geometry of earlier Camps (so that players suddenly able to go to, say, Lynxpatch Pelt, will feel really underwhelmed at the "New Camp," because it's just more of the same Black Shroud / Gridania textures (same grass, same vegetation, etc.).

    (On a side note, it's sad that some mobs like the Doomvoid Guivre are unbalanced, because they look so cool! They have an attack that is epic enough to be worthy of being what a Black Mage / Conjurer's "Thunder IV" should look like! )

    Just wondering what they'll do with these, because like you brought up earlier, I'm anxious to see new Continents and visually distinct zones from what we have now.
    (1)

  2. #272
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    people need to keep in mind that patch 1.18 is just the first step
    people need to keep in mind that patch 1.18 is just the first step
    [SIZE=5]people need to keep in mind that patch 1.18 is just the first step[/SIZE]
    [SIZE=6]people need to keep in mind that patch 1.18 is just the first step[/SIZE]
    Of the outlined battle/job/dungeon system changes & additions -- due to be complete by the end of summer.
    (2)

  3. #273
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    (0)
    Stick it in my Balmung.


  4. #274
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Final straw? Probably not.. will I long in as much if it fails? Hell no.. Will I stop watching the game? No, I put in way too much time into this already, no point pulling out now I suppose.
    (0)

  5. #275
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Kiara View Post
    Hi Mireille,

    Oh definitely. Yah, it seems like those rarer, unused camps I'm talking about were definitely for Level Cap Increase, or set aside for some expansion later, but like your flux example, most of the camps I'm talking about have R70 - 90 Mobs guarding them, and are basically unusable right now.
    In a sense its like you took la thiene plateau and made it five times as big by clone stamping it 4 times. You are right it would be neat if the higher level camps had unique features or each zones sub-regions had their own unique character. It sounds like we are getting that with the new camps in a patch soon, and hopefully that's the first of many similar updates.

    To me right now FFXIV has a lot of little things wrong with it, and when you add them all together collectively they create something below the standards people have for the franchise. Little things should be correctable though, and it seems to me like they have been correcting them over time. Too many of the players want it to happen all at once, and have no concept of what software development takes. This isn't a small software project either. MS Word doesn't need play balancing, content updates, or anti bot/rmt taskforces.

    They took care of some of the major problems, like the non functional wards, and the broken targeting system, so I see no reason to think that over time the remaining issues won't be addressed. Its just not going to happen with a wave of a magic wand. There was a recent post titled something like 'if you could have 1 wish' and only 1 person in 18 pages said they wanted an auction house, so SE must have done something right with their ward fixes. At launch the wards were about the worst thing in the game, and now it seems like they are a non-issue. Well ok some will only accept a traditional AH no matter how well the wards work, but SE undoubtedly isn't wasting effort tweaking the wards for that subset of the players. Targeting is no worse now than it was in XI, and people live with that to this day. What most people seemed to want were specific content items like mounts, mog houses, and challenging battles. Yoshi-P is just starting to bring that in. I say 6 months to a year to finish fixing the game, and if you cant hack that take a break. Those fixes will include some new content that realizes this teams artistic vision for the game, so it won't just be the same boring leve over and over.
    (0)

  6. #276
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    They took care of some of the major problems, like the non functional wards, and the broken targeting system, so I see no reason to think that over time the remaining issues won't be addressed.
    If that's the case I hope those aren't a sign of things to come.
    (1)

  7. #277
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    The battle system is a backbone of an MMO, we have to kill mobs to progress in anything really, if we don't have a battle system then we have an interactive book. This system they have been working on for a while, I mean, they can't just have it done in a single month, there's lots of mathematics, testing, and balancing they need to do to each ability, each attack, and each mob. Once it's in, the updates will be a bit more frequent, because they will be able to focus more on content.
    (0)

  8. #278
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vesperia View Post
    I know right. It's kind of exasperating to think that those changes were advertised as improvements. From my perspective, they were anything but!

    I was never particularly enamoured with the mob behaviour in the game, but to remove it entirely rather than to improve upon it was not something I would have wanted.
    Exactly. It's really annoying seeing good features being removed completely instead of improving them to get rid off any potential faults. And also, whoever thought of increasing monster sizes should be beaten with a club.
    Huge rats & squirrels... ohhh, scary... not. If anything, that looks completely ridiculous.

    Quote Originally Posted by Rowyne View Post
    Oddly, my husband and I were talking about the game tonight and said this very same thing. If FFXIV fails, I doubt we'll ever see another FF MMO.
    You know what, I start thinking that it could be a good thing. Seeing how SE handled PC titles so far suggest they should either finally get a grip and increase their team's competency somehow or just stick with console titles and forget there is such a thing as a PC.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #279
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    1.18 is prabably my final straw. and i will go back to aion.
    (1)

    Dance like you mean it !

  10. #280
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'm not expecting that much from this patch though i'm excited cause it will give us something new to do for awhile, during there work on fixing the game. i think one day in long future this game will be fixed and great, buuuuut at some point i think i will be taking a break from this game, play it off and on a little while playing a new mmo cause i can't just sit around for another year playing the amount of hours i like to throw at my mmo. so rage quit probably not, but only logging in a few hours a week probably. (besides, i got screwed, i payed for 140bucks in prepaids that are unrefundable and i don't think anyone will buy them on craigslist lmao) maybe i rage quit after i run out of those lolol.

    only thing i can turn to a possitive is that least when game is fixed lot of us have been awarded without pay a huge push forward in game and there will always be new classes for me to see it all in it's glory later.
    (0)

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