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  1. #1
    Player
    DurtiMonkeyToe's Avatar
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    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Eekiki View Post

    Citation needed.
    Its already been posted.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Averix View Post
    Auto-attack should have been implemented in a week, now you actually have people looking forward to it and praising it almost a year later.
    Why are these forums plagued by rampant exaggeration....
    Over exaggerating doesn't over-emphasize your point... I personally think we've had too many patches and THAT has hurt game development
    (0)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Averix View Post
    As it stands it is well over 6 months of being released, and let's be honest, nothing of substance has been released besides basic bug fixes. Just the fact that 1.18 looks so promising is sad itself when the major addition is auto-attack... Stop and think about that for a moment... Auto-attack... Auto-attack should have been implemented in a week, now you actually have people looking forward to it and praising it almost a year later. You can chalk this up to coding or management all you like, SE however is a company that has more than enough resources to have done this in a timely manner.
    Hi Averix,

    I understand you're jaded and upset, but your statement above is simply not true.

    From Day 1 release until now, it has *not* simply been "bug fixes." I'm not a rabid FF Fan, but we've gotten more than just some "bug fixes." The streamlining of repeating Crafting Guildleves (and Crafting Synthesis) so you can add all ingredients with 1 button press is pretty big. The fact you can repeat your Guildleve attempts with 1 button press allows you to get through your Local Levequests twice as fast as before if not faster.

    They added the 5 High Rank, Open World NMs, then later on 20 New Mid-Level NMs with unique equipment for mid-level players.

    A bunch of new equipment and items that weren't available on Day 1 has gone in (are they all great? They serve their purpose, and are helpful).

    They added a ton of Side Quests (with silly rewards, but well-written stories and dialogue) that have helped develop the lore around Eorzea and the impending Garlean Empire War.

    And some other additions as well.

    But is it "Epic, Dynamis-level Game Changers"? No, but it's more than "bug fixes" and they do add some meaningful improvements to the game.

    As for 1.18, did you not read Yoshida-san's "Letter from the Producer IX"? Square is adding a LOT more than just auto-attack. If you believe that the "major addition is auto-attack" I think there's a lot more that constitute the important parts of 1.18.

    They're adding in:

    • Rank 30 Raid Dungeon
    • Rank 50 Raid Dungeon
    • New Frontier Quest Hubs (that look sweet!) in all 3 Major Kingdoms.
    • Introducing some initial elements of the New Combat System (including Auto-Attack)
    Link to his Letter here:

    http://forum.square-enix.com/ffxiv/t...805-02-2011%29

    And in the new video, we see more than just auto attack. It's rebalancing all Weaponskills and Combat Actions in the game for all classes for a new Combat System driven by Timers and/or TP/MP only. New Weaponskill Animations (which look awesome) and other adjustments (which Yoshida-san says we'll get more detail on in his next letter).

    If that patch doesn't deliver? Sure, I think many people would quit out of frustration, but so far 1.18 is looking to deliver MUCH more than it just being the "major addition is auto-attack" from your assertion.

    Thanks.
    (5)
    Last edited by Kiara; 06-15-2011 at 02:10 AM.

  4. #4
    Player

    Join Date
    Jun 2011
    Posts
    16
    Quote Originally Posted by Kiara View Post
    Hi Averix,

    I understand you're jaded and upset, but your statement above is simply not true.

    From Day 1 release until now, it has *not* simply been "bug fixes." I'm not a rabid FF Fan, but we've gotten more than just some "bug fixes." The streamlining of repeating Crafting Guildleves (and Crafting Synthesis) so you can add all ingredients with 1 button press is pretty big. The fact you can repeat your Guildleve attempts with 1 button press allows you to get through your Local Levequests twice as fast as before if not faster.

    They added the 5 High Rank, Open World NMs, then later on 20 New Mid-Level NMs with unique equipment for mid-level players.

    A bunch of new equipment and items that weren't available on Day 1 has gone in (are they all great? They serve their purpose, and are helpful).

    They added a ton of Side Quests (with silly rewards, but well-written stories and dialogue) that have helped develop the lore around Eorzea and the impending Garlean Empire War.

    And some other additions as well.

    But is it "Epic, Dynamis-level Game Changers"? No, but it's more than "bug fixes" and they do add some meaningful improvements to the game.

    As for 1.18, did you not read Yoshida-san's "Letter from the Producer IX"? Square is adding a LOT more than "just auto-attack."

    They're adding in:

    • Rank 30 Raid Dungeon
    • Rank 50 Raid Dungeon
    • New Frontier Quest Hubs (that look sweet!) in all 3 Major Kingdoms.
    • Introducing some initial elements of the New Combat System (including Auto-Attack)
    Link to his Letter here:

    http://forum.square-enix.com/ffxiv/t...805-02-2011%29

    And in the new video, we see more than "just auto attack." It's rebalancing all Weaponskills and Combat Actions in the game for all classes for a new Combat System driven by Timers and/or TP/MP only. New Weaponskill Animations (which look awesome) and other adjustments (which Yoshida-san says we'll get more detail on in his next letter).

    If that patch doesn't deliver? Sure, I think many people would quit out of frustration, but so far 1.18 is looking to deliver MUCH more than "just auto attack" from your assertion.

    Thanks.
    I appreciate your response, and while you assume I am jaded and upset, you only have one right. And for future reference, when you quote someone, please read it first. You keep repeating "just auto attack" and I have never said that. My point was "the major addition is auto-attack". If you would like to debate whether or not it's the major addition that's fine, but please try not to misquote me repeatedly.
    (0)

  5. #5
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Averix View Post
    I appreciate your response, and while you assume I am jaded and upset, you only have one right. And for future reference, when you quote someone, please read it first. You keep repeating "just auto attack" and I have never said that. My point was "the major addition is auto-attack". If you would like to debate whether or not it's the major addition that's fine, but please try not to misquote me repeatedly.
    Sorry, sure, if you believe 1.18's "major addition is auto-attack," that's your opinion. And I respect that. (I've updated my OP with your direct quote.)

    I think for myself and many others, the addition of a R30 and R50 Raid Dungeon, tied to the Grand Companies' Rank System, and New Frontier Quest Hubs and other changes to the New Combat System constitute a big part of 1.18. I think those are the real "major additions" to 1.18.
    (3)
    Last edited by Kiara; 06-15-2011 at 02:10 AM.

  6. #6
    Player
    Spitfire's Avatar
    Join Date
    Apr 2011
    Posts
    94
    Character
    Skylar Odo
    World
    Excalibur
    Main Class
    Marauder Lv 36
    I don't play enough to be completely jaded, so I'll probably play after 1.18.

    If I had spent 500+ hrs crafting I probably would have rage quit a long long time ago.
    (0)

  7. #7
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Looks like .18 is on track to make a good showing.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Going through these forums there is a lot of negativity. I would like to say going through tough times (quakes in JP and Fires here in FL) Keep on trucking FF 14 teams and Devs and Good Luck!

    Me personally im sticking around for the long run to see what these guys have to offer. Rome wasn't built in a day/o/
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Yeah, my only point is that regardless what the focus of the letter is, it's been almost a month since the last time any of it was mentioned. I'm glad that people are astute enough to know that things have been teased in other letters, but it wouldn't have hurt anything to say...make the character punch a goblin in the face inside the goblin mine.

    Killing multiple birds with one stone is never a bad thing.
    (0)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  10. #10
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by BrusselSprout View Post
    Yeah, my only point is that regardless what the focus of the letter is, it's been almost a month since the last time any of it was mentioned. I'm glad that people are astute enough to know that things have been teased in other letters, but it wouldn't have hurt anything to say...make the character punch a goblin in the face inside the goblin mine.

    Killing multiple birds with one stone is never a bad thing.
    I can't disagree with that. Would it have been nice to even see a fraction of the dungeon? Of course! Has it been a long time since the last update? Hells yeah! Is it surprising? Not at all.
    (0)

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