I played since open beta, and I got Goldsmith to 24 I think before I got fed up, and went back to FFXI for 6 months. I came back to XIV to find that the things that really bothered me had mostly been resolved. I found myself thinking that if the game had launched in its current state as of 1.16 it might have gone a bit better. There are some still things that frustrate me, but based on producer letter X those things are being addressed as well. I managed to get goldsmith to 37, and on a second char I got carpenter to 32 as well as Archer to 27. Before the battle system was so non functional I just stoped leveling combat jobs before I had gotten past level 7. I can empathize with how you feel right now since I spend an hour crafting, and then 2 - 3 hours running 8 craft leve all the way from bloodshore to emerald moss. Since I have to craft in ul'dah for synthesis support I end up starting in the middle and backtracking part of the way too. Anima doesn't regen fast enough to be a viable transport mechanism for this on a daily basis. Producer level X mentions a mount system soon to be in development so that will be resolved too, I just have to be patient.
I want to make two observations here.
In my personal opinion the game launched with minimal content with the expectation that there would be a few months of tweaking, and then they would go into full content production mode. That didn't pan out, so the game returned to development while at the same time remaining open in a quasi-beta mode. Oh and the first leadership team resigned to save face for the company, so now you have a new team with its own artistic vision, and that means prior planned content will change or be scraped. Implementing a new job system/game mechanics are more critical than new content, and the jobs system will impact all the new content that will be released so jobs and major mechanics changes will probably be in place before you see major content updates.
Secondly this is the first major content update since the new team took charge so this will be our first chance to see what this teams creative vision for the game really is. Yoshi-P did a good job revitalizing XI in just a few short months, and from what I have seen so far he is making improvements in XIV on a monthly basis. I think Yoshi-P wants to wow us with the new content, but I also think to a degree it is being put in because they recognize players are at a breaking point in terms of boredom. Bottom line though you are playing an extended beta for free. If you don't like the minimal content that is available then take a long break and come back. It worked well for me.
When I look at the effort put into the models its clear SE had some very dedicated artists working on this game. When I look in the guild halls I see items that may be released at some point in the future like furnishings for mog houses, and luggage of some sort. These are things that I bet are coming down the pipe once the game is viable, and I'd bet SE is willing to invest a lot in that since MMO are a major part of its corporate strategy. This game failing would be a huge blow to their rep, and might well end that strategy, so don't bet on them throwing in the towel anytime soon. Take a break and come back with a fresh outlook and see if things are more to your liking in a few months. This game won't be ready for judgement until the PS3 release. When that happens SE will be saying take it or leave it as it is. Until then its in development and anything can change.
All of this is rumor, speculation, hypothesis, and innuendo on my part. Don't yell at SE for anything I have said, or repost it as verified fact :P