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  1. #1
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    Quote Originally Posted by Rentahamster View Post


    I never said I didn't like the idea. I'm trying to brainstorm a way to incorporate it into the game properly.
    Perhaps people would be more receptive if you suggest ideas on how to implement the system as opposed to how not to implement it. I think you'll have more success in this way. If we can brainstorm ideas on how to implement it then the devs can weed out the ones they do not like.
    (0)

  2. #2
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    Rentahamster's Avatar
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    Mar 2011
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    Sargatanas
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    Quote Originally Posted by ClashBlades View Post
    Perhaps people would be more receptive if you suggest ideas on how to implement the system as opposed to how not to implement it.
    Didn't I do that when I suggested having Overdrives be moves that cost 5000TP?

    Quote Originally Posted by ClashBlades View Post
    Rentahamster- you are the only one posting negative feedback on this post. Please post ideas to help with the idea. Don't just keep telling everybody that they're wrong. We want to build a stronger community that promotes growth and innovation. Just telling everybody that they are wrong results in no progress. Because I love this game I want to help it to succeed.
    I never said anyone was wrong. I'm adding comments that get people to think about how theoretical new additions ( such as limit breaks) would influence gameplay. I'm also not sure where you're getting the "negative" from. Like I noted earlier, I never said I didn't like the idea. In fact, I suggested a similar idea back in beta.
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  3. #3
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    Quote Originally Posted by Rentahamster View Post
    Didn't I do that when I suggested having Overdrives be moves that cost 5000TP?

    You have 13 posts on this thread and that is the only idea from you that's been suggested. The rest is either talking about how it would not work or other forms of irrelevant information. Can we please get back on topic. This is frustrating. It's no wonder that many good suggestions never become more than that. They die in their infancy because people want to argue about the minute details that we have no say over to begin with.


    On Topic

    ***What did you guys think of my examples from several posts back? Do we like the idea of going into a 10 second mode or do we like the idea of doing an amazing skill?
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  4. #4
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    Rentahamster's Avatar
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    Quote Originally Posted by ClashBlades View Post
    You have 13 posts on this thread and that is the only idea from you that's been suggested. The rest is either talking about how it would not work or other forms of irrelevant information.
    Read my posts again. I never outright stated that certain ideas flat out "would not work". I was raising issues about certain aspects of a limit-break system and what the implications that would be towards gameplay from a design-perspective and whether or not that would be acceptable. I don't think that the discussion pertaining to the implementation of a limit-break system and the ways it can affect balance and foster good gameplay and strategy is irrelevant.

    If you think it's being negative just for the sake of taking a crap on your thread, then you misunderstand. I'm trying to help you refine your idea into a workable solution. The devs don't read Japanese so it's up to the CRs to sift through and pick ideas, translate them, and send it off to Japan. The more you can refine your idea into a concise pitch that cleanly explains how it works, the better.
    (2)

  5. #5
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    I really like this idea as an addition to long fights, whether it be along with mini games, battle regimens, or whatever. An overdrive/finishing move/etc would add an element of excitement to battle.
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