I like the idea and understand where u are comming from but u know u will always have 1 clown that will try to rain on the parade just add to ignor list and you should have some good feed back and ideas to add to what u are thinking
I like the idea and understand where u are comming from but u know u will always have 1 clown that will try to rain on the parade just add to ignor list and you should have some good feed back and ideas to add to what u are thinking
Last edited by Shikyo; 06-05-2011 at 04:30 PM.
I wouldn't mind seeing some Race specific limit breaks as well provided they're not game breaking or overpowered compared to other races.
Limit breaks were usually tied to the character you were playing and not the role, though in many FFs the role was also tied to the character. I'm sure some will disagree on this though.
Great thread though, keep the suggestions coming![]()
TP - a suplementary battle system that involves dealing and taking damage in order to build up a resource meter that is separate from MP in order to execute highly damaging attacks as well as special moves and skills.
Overdrive/Limit Breaks - a supplementary battle system that involves dealing and taking damage in order to build up a resource meter that is separate from MP in order to execute highly damaging attacks as well as special moves and skills .
Do you know what those two systems are?
Lol.
*facedesk*
Lancer isnt a tank so if you set the limit gain like that, that would damage it as dd buff/debuff class.
As for suggestions for how they should gain limit.
Maybe through applying debuffs to monsters like speed/life surge, trammel, moonrise, twisting vice, call to arms etc
The OP have a nice Idea if it take a while to build up to max and not have someone spam the move 500time 1 battle then it a great Idea.
@Rentahamster getting TP is quick to get even if you slow it down you just going to make people not do anything for hours lol. It best to have other system like the OP saying and when you do WS that 2000tp you get more of the other Bar.
i love this idea sound better then two hour or 1 hour.
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Common sense would dictate that certain job types would get overdrives or limit breaks that correspond to their party role. I am sure SE can figure out that much for themself.
Living life one day at a time~!
Mending the past with the joys of today!
Having both a TP and an Overdrive bar that serve redundant purposes doesn't bother you?
If it takes "hours" to accumulate anyway, what is the difference, functionally speaking, from the overdrive bar and a 2-hour cooldown skill? Players would always end up having to "farm overdrive" before a difficult boss battle or dungeon raid just to make it easier.
I don't think it should take hours. The duration should be about the length of a boss fight so that it can be used once per. The system is not redundant. The tp bar is filled and used constantly and the overdrive bar is not constantly used.
Rentahamster- you are the only one posting negative feedback on this post. Please post ideas to help with the idea. Don't just keep telling everybody that they're wrong. We want to build a stronger community that promotes growth and innovation. Just telling everybody that they are wrong results in no progress. Because I love this game I want to help it to succeed.
Last edited by ClashBlades; 06-06-2011 at 03:49 AM.
Just leave the forums please. Your input is useless.Having both a TP and an Overdrive bar that serve redundant purposes doesn't bother you?
If it takes "hours" to accumulate anyway, what is the difference, functionally speaking, from the overdrive bar and a 2-hour cooldown skill? Players would always end up having to "farm overdrive" before a difficult boss battle or dungeon raid just to make it easier.
Overdrive is a SPECIAL attack it needs to be supported by mechanics that REQUIRE it to be limited use. The use has to be regimented.
Awesome idea Clash. Don't let these herpa derpa newb trolls waste your time man, just ignore them.
Living life one day at a time~!
Mending the past with the joys of today!
lol you're too cute.
I never said I didn't like the idea. I'm trying to brainstorm a way to incorporate it into the game properly.
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