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  1. #1
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    May 2011
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    Gridania
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    [dev1075] Limit Breaks or Overdrive Mode

    I know a lot of people wanted 2 hr abilities, but I was just curious how people felt towards Limit Breaks/Overdrive Modes. If you are unfamiliar with the terms I will explain them. This is a separate bar that charges based on the actions of each individual class. In the earlier games this would only trigger with low health, but that wouldn't be fair to implement it as such. The newer games have Overdrive Mode that charges based on a class specific factor. Healers for example would build the meter by heals, tanks by damage taken, dd's by damage dealt.

    Now when the meter is full it gives you access to a special ability. This ability depletes the bar and before reusing the skill the bar must be rebuilt. There are also levels of this bar, but I'm not sure that I would like to go to in-depth on that yet. I would prefer to hear from the community and hear some suggestions, comments, and ideas. This would contribute to the nostalgia of the past ff games as well as allow us to feel as though this game has more Final Fantasy elements.

    Here are clips of some of the older ones:

    http://www.youtube.com/watch?v=v2xtggrMFWo

    http://www.youtube.com/watch?v=AnAFO...eature=related



    Clash Blades of Hidden Power
    (49)
    Last edited by ClashBlades; 07-06-2011 at 08:08 AM.

  2. #2
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    A+ man. I love that idea!

    I am all for seeing old school FF elements revived and implemented into XIV.

    The Limit Breaks and Overdrives were a very well designed system that PULLED you into the game

    I think these elements will foster a deeper battle experience!
    (6)
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #3
    Player
    KorPoni's Avatar
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    Apr 2011
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    Ul'dah
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    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    GLA -
    Limit Gain: taken damage.
    Ability: Stalwart Hero - You take less damage for a short time, and gain TP faster from hits taken for a short time.
    MRD -
    Limit Gain: dealing melee damage.
    Ability: Blood Rage - Your attacks deal more damage for a short time, and you regain a small amount of HP with each
    melee attack you hit with.
    PGL -
    Limit Gain: dealing melee damage.
    Ability: Raging Fists - When you hit with melee attacks, you gain a small amount of stamina.
    LNC -
    Limit Gain: taking melee damage.
    Ability: Dragon Soul - Your melee attacks gain a slight stun effect, draining enemy stamina slightly when you hit.
    ARC -
    Limit Gain: dealing ranged damage.
    Ability: Assassinate - For a short time, your attacks have increased accuracy and critical hit chance.
    CON -
    Limit Gain: casting spells that heal hp or do damage.
    Ability: Raving Elements - For a short time, your spells have doubled effect range.
    THM -
    Limit Gain: casting spells that give status effects to enemies or allies.
    Ability: Rememberance - Your enhancing and enfeebling spells have longer effect durations for a short time.

    Have fun butchering this stuff. But be creative not destructive please.
    (9)
    Kor Poni of Mysidia server.

  4. #4
    Player
    Alaltus's Avatar
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    May 2011
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    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KorPoni View Post
    LNC -
    Limit Gain: taking melee damage.
    Ability: Dragon Soul - Your melee attacks gain a slight stun effect, draining enemy stamina slightly when you hit.
    Lancer isnt a tank so if you set the limit gain like that, that would damage it as dd buff/debuff class.
    As for suggestions for how they should gain limit.

    Maybe through applying debuffs to monsters like speed/life surge, trammel, moonrise, twisting vice, call to arms etc
    (2)

  5. #5
    Player
    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Isn't that what TP is for?
    (1)

  6. #6
    Player

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    Kor Poni-

    These ideas are nice and I appreciate your ideas. You're limit gains are exactly what I was thinking. The abilities could be a little more potent as the overdrive bar doesn't charge very fast. Definitely a step in the right direction though. Thank you.


    Rentahamster-

    While the tp bar is nice, having it at full doesn't really mean much. It means that you get to do yet another weaponskill that does very little damage. The Overdrive bar on the other hand grows far more slowly and should have drastically more potent effects.
    (8)
    Last edited by ClashBlades; 06-04-2011 at 08:50 AM.

  7. 06-04-2011 08:49 AM

  8. #8
    Player
    KorPoni's Avatar
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    Apr 2011
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    Ul'dah
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    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by ClashBlades View Post
    Kor Poni-

    These ideas are nice and I appreciate your ideas. You're limit gains are exactly what I was thinking. The abilities could be a little more potent as the overdrive bar doesn't charge very fast. Definitely a step in the right direction though. Thank you.
    I'm personally not liking the repetitiveness in the melee classes myself. Maybe damage taken for gla and lnc, melee damage dealt for mrd, attacks that hit for arc, and attacks evaded for pgl? I gave the damage taken to two classes so they'd be leaned toward tanking classes.
    (0)
    Kor Poni of Mysidia server.

  9. #9
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    While the tp bar is nice, having it at full doesn't really mean much. It means that you get to do yet another weaponskill that does very little damage. The Overdrive bar on the other hand grows far more slowly and should have drastically more potent effects.
    While I agree with your sentiments that skills more akin to limit breaks and overdrives would be nice to have, I'm not sure if the proper course of action would be to add yet another resource management system into the battle system.

    Couldn't you achieve the same results by introducing limit-break-like Weapon Skills that cost 3000 TP to use?


    Additionally, if these "limit breaks" are too powerful, it would be very detrimental to game balance. I'm sure you remember how overpowered some of those limit breaks and overdrives were in their respective games.
    (0)

  10. #10
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    Quote Originally Posted by Rentahamster View Post

    Couldn't you achieve the same results by introducing limit-break-like Weapon Skills that cost 3000 TP to use?
    Well, the problem with the tp system is that it builds up very quickly and the weapon skills don't mean very much. Perhaps if there were a slower tp generation and more damage it would work in that system. I wouldn't want the overdrive bar to need very much management, because I can see where that could be a problem. The bar itself doesn't even need to have numbers, it can just be a bar that blinks when it is full like in the final fantasy games. Then it would only take one button to trigger it. It is just something to make you feel like you have done a significant ability.

    Keep in mind we will also be losing the physical level bar, so this could possibly be a replacement in terms of space
    (0)
    Last edited by ClashBlades; 06-04-2011 at 09:38 AM.

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