This was what I had in my Mind.
As I am a Pug, mainly, I will use it as an example.
Pugilist:
Limit Gain:Receiving Damage/Dealing Damage/Evade (The amount could be split/adjusted so it gives a ratio of 3|3|4)
Ability: Raging Fists - When you hit with melee attacks, you gain a small amount of stamina. (Could be others, I just used Kor's for example.)
Initiation:Execute Simian Thrash[TP Use:3000] on enemy (Initiation is like Skills needed to trigger the Limit Break/Overdrive Skills, so maybe Chaos Thrust for Lancers, etc)
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I was also thinking of a way it could decrease, maybe like Dissidia 012's Assist Gauge depletion, but by far much slower, or maybe by Dying, 1/2[Varies, this is just an example] of the bar would deplete, this could also give people a reason to not die.
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Out of topic. I personally like the Stagger Bar from FFXIII. Maybe In XIV it could be by attacking an enemy[Depletes in time just like XIII, and gaining Stagger Points will be slower] with something they're weak[Physical attack/Mag/Debuff/etc] to or when they are weak[Great Buffalo Leg Incapacitate makes it easier to stagger or something of sort] but ofc, this is meant to only boost a little, unlike in FFXIII which has quick battle system. In order to not fill up space, this could go with the [Target Bar] when targetting something.


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