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  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I always liked freya's trance so i could imagine a dragoon/lancer ability/limitbreak/overdrive that threw the player into the air out of the monsters attack range for a period of time. And unlike super jump the player rains down multiple javelins down on the foe before plunging down for the final attack especially since i can find very few uses for ranged weapons so far. It would be nice to have a point of buying higher than bronze lol. And since all of the DOW have throwing weapons it wouldnt be out of the question for them to make use of throwing weapons as well as their main weapon during their limit breaks/overdrives either.
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  2. #2
    Player

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    Gridania
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    112
    Quote Originally Posted by Alaltus View Post
    I always liked freya's trance so i could imagine a dragoon/lancer ability/limitbreak/overdrive that threw the player into the air out of the monsters attack range for a period of time. And unlike super jump the player rains down multiple javelins down on the foe before plunging down for the final attack especially since i can find very few uses for ranged weapons so far. It would be nice to have a point of buying higher than bronze lol. And since all of the DOW have throwing weapons it wouldnt be out of the question for them to make use of throwing weapons as well as their main weapon during their limit breaks/overdrives either.
    Yeah everybody has a special ability that they loved. Your kind of enthusiasm is exactly what I feel this system would bring. I want people to remember these moves and how special they can be just like we remember those moves from over a decade ago.
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  3. #3
    Player
    elreed's Avatar
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    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i would like as the OP says a limit break - overdrive system that only that job may use, if you combine that with tp would'nt be the same as the OP says, an abbility that deals 10 times more damage than a regular TP move like Cloud's limit break, Squall limit break, something that you could call kinda 2hr abbility, the only way i feel this system could work if you want to combine it with TP is to make it more powerful when you have full TP, so the ppl would wait the right time to use it more effectively, and the bar could be fill in a time radio (doing, receiving damage or healing) of 1 hr would be great specially if a dungeon content is added so you can only use it once in boss battles.

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.
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  4. #4
    Player

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    May 2011
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    Gridania
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    112
    Quote Originally Posted by elreed View Post

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
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    Last edited by ClashBlades; 06-07-2011 at 09:43 AM.

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ClashBlades View Post
    This system could not work with tp because that would mean that you would have to AA until max amount.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar, having its own bar and could be filled in 30 min-1 hr fight time taking in consideration the actions you do, if you dont attack or are afk the bar wouldnt keep filling up at all, and have every job its own limit break so when you most need it.

    It could add certain flavor to the fight, everyone would be using skillchains/ Battle regimens to incapacitate the mob/boss before using that limit break in group to deal as much damage as possible.

    Lol i got excited with the idea ClashBlades it would be a great thing to add to make the game more fun.
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  6. #6
    Player

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    Gridania
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    Quote Originally Posted by elreed View Post
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar
    Yeah I edited my reply shortly after I put it up hehe.


    The old sp system used to award us sp based on the actions that we did. While this was a terrible idea for sp, it fits in well with the limit break/overdrive mode idea. It would definitely need to be refined and more role specific.
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    Last edited by ClashBlades; 06-07-2011 at 10:38 AM.

  7. #7
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Definitely bad idea. These things are meant for single player modes, not MMO modes that have stupid AIs no time limits, and sly gamers who will abuse it the first chance they get.

    again the parallels with the old sp system is uncanny. you are rewarding players that the longer you drag a fight the better you are.
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  8. #8
    Player

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    Quote Originally Posted by kukurumei View Post
    Definitely bad idea. These things are meant for single player modes, not MMO modes that have stupid AIs no time limits, and sly gamers who will abuse it the first chance they get.

    again the parallels with the old sp system is uncanny. you are rewarding players that the longer you drag a fight the better you are.
    Not really much benefit to dragging on the fight. Rage timers will murder you once they do what they are supposed to. Dragging on fights won't be beneficial when you die because of it. Also the "stupid AI's" should be fixed. The current dev team is not responsible for the AI and they will fix it as such. Also there was a cap on the older sp system. Nobody I partied with dragged out the fight as long as possible. If anybody knows the old sp system it's me. The only thing the old sp system promoted was for people to take damage so that healers could heal.
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    Last edited by ClashBlades; 06-07-2011 at 11:37 AM.

  9. #9
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    Definitely bad idea. These things are meant for single player modes, not MMO modes that have stupid AIs no time limits, and sly gamers who will abuse it the first chance they get.

    again the parallels with the old sp system is uncanny. you are rewarding players that the longer you drag a fight the better you are.
    why drag out a fight? If your limit makes killing easier, why would you make killing harder so you can make killing easier for 1 minute? Also if your limit guage is built on damage dealt, or damage recieved, etc, wouldnt it serve you better to kill many things and get more rewards sp/items whatever than to do nothing for a longer? I just dont see how it would be effecient to hold monsters for a skill, the skill would have to be insanely powered for it to be worth that much, and a skill that lasts one series of hits, or 30 sec or whatever aint usually worth gimping it up for 10-15 minutes.
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  10. #10
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    why drag out a fight? If your limit makes killing easier, why would you make killing harder so you can make killing easier for 1 minute? Also if your limit guage is built on damage dealt, or damage recieved, etc, wouldnt it serve you better to kill many things and get more rewards sp/items whatever than to do nothing for a longer? I just dont see how it would be effecient to hold monsters for a skill, the skill would have to be insanely powered for it to be worth that much, and a skill that lasts one series of hits, or 30 sec or whatever aint usually worth gimping it up for 10-15 minutes.
    Turtle defense. MMO is a world of stupid AI, they don't know if you're turtling or berserking, or strategically shitting in the can afking. In any case it's just another gimmick that's be stupidly abused because it's so easy to abuse something like that.

    That's why 2hr ability was the "limit break" like skill they thought up with instead of stupidity of "building" super skills, you had one to start off.

    The TP bar already serves the purpose for "building of power".

    Single players are made without such considerations because they are not expected to go beyond double digit playtime. (at most you're going to fight every enemy a handful of times and every boss a few times).
    (1)
    Last edited by kukurumei; 06-07-2011 at 05:15 PM.

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