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Thread: The Monk Temple

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  1. #1
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by mercenarri View Post
    So, post 2.1 rotation, would something like this be in the right direction?

    Shoulder Tackle > ToD
    Bootshine > Twin Snakes > Demolish (GL I) > Fracture
    Dragon Kick > Twin Snakes > Snap Punch (GL II)
    Bootshine > True Strike > Snap Punch (GL III)
    Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > Demolish
    Fracture > ToD
    Perfect Balance > 5x True Strike (mix in Howling Fist/Steel Cyclone)
    Dragon Kick > Twin Snakes > Demolish > Fracture
    Bootshine > True Strike > Snap Punch
    Dragon Kick > Twin Snakes > Snap Punch

    I used to start off with DK, but there's no reason to ignore Bootshine now, especially since DK doesn't proc until after the first GL.

    I also changed the PB burst from Snap Punch x5 to True Strike x5, since it will now have 10 more potency than Snap Punch.

    Am I missing anything?
    you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.

    for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
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    Last edited by Zakard; 12-16-2013 at 06:11 PM.

  2. #2
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zakard View Post
    you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.

    for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
    Because Bootshine doesn't care where you are, it's always going to be 150 Potency. I'll still open with Dragon Kick because it looks cool, though.
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  3. #3
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kiokin View Post
    Because Bootshine doesn't care where you are, it's always going to be 150 Potency. I'll still open with Dragon Kick because it looks cool, though.
    ho well yea your right.still prefer dragon kick ^^ used to it
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