you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.So, post 2.1 rotation, would something like this be in the right direction?
Shoulder Tackle > ToD
Bootshine > Twin Snakes > Demolish (GL I) > Fracture
Dragon Kick > Twin Snakes > Snap Punch (GL II)
Bootshine > True Strike > Snap Punch (GL III)
Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > Demolish
Fracture > ToD
Perfect Balance > 5x True Strike (mix in Howling Fist/Steel Cyclone)
Dragon Kick > Twin Snakes > Demolish > Fracture
Bootshine > True Strike > Snap Punch
Dragon Kick > Twin Snakes > Snap Punch
I used to start off with DK, but there's no reason to ignore Bootshine now, especially since DK doesn't proc until after the first GL.
I also changed the PB burst from Snap Punch x5 to True Strike x5, since it will now have 10 more potency than Snap Punch.
Am I missing anything?
for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
Last edited by Zakard; 12-16-2013 at 06:11 PM.
Because Bootshine doesn't care where you are, it's always going to be 150 Potency. I'll still open with Dragon Kick because it looks cool, though.you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.
for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
New item Hellish Claws 31 str, 35 vit, 26 det, 26 accuracy, 46 dmg, 40.48 auto attack , 2.64 delay seem to be much better than our zeniths at
31 str, 35 vit , 26 skill speed, 37 accuracy. Allagan baghnahks are still going to be best in slot but assuming this weapon comes from extreme questline it feels worth it as an upgrade if you cant attain the baghnahks yet.
Ideally, yes.New item Hellish Claws 31 str, 35 vit, 26 det, 26 accuracy, 46 dmg, 40.48 auto attack , 2.64 delay seem to be much better than our zeniths at
31 str, 35 vit , 26 skill speed, 37 accuracy. Allagan baghnahks are still going to be best in slot but assuming this weapon comes from extreme questline it feels worth it as an upgrade if you cant attain the baghnahks yet.
I was checking it out. Too bad I'm accuracy starved enough. I can't afford to lose 10 acc.
Can definitely be worked around, though.
Hellish Claws > Sphairai Zenith > Fists of Crags > Sphairai
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