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Thread: The Monk Temple

  1. #1171
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kijimea View Post
    Because PB opener sux
    lolwut...

    Yeah... let's not get to our highly desired GL3 state in 3 GCDs, but instead do it over 3 rotations.
    (0)
    Last edited by NoctisUmbra; 12-16-2013 at 02:07 PM.

  2. #1172
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    lolwut...

    Yeah... let's not get to our highly desired GL3 state in 3 GCDs, but instead do it over 3 rotations.
    I don't know what magic tanks you have but doing that would get me into a lot of trouble with pretty much ever tank I have ever run into.
    (0)

  3. #1173
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rochetm View Post
    I don't know what magic tanks you have but doing that would get me into a lot of trouble with pretty much ever tank I have ever run into.
    Our tanks can handle it but I agree with a random tank it would be a waste of a good CD because you'd have to stop dpsing.
    (0)

  4. #1174
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by mercenarri View Post
    So, post 2.1 rotation, would something like this be in the right direction?

    Shoulder Tackle > ToD
    Bootshine > Twin Snakes > Demolish (GL I) > Fracture
    Dragon Kick > Twin Snakes > Snap Punch (GL II)
    Bootshine > True Strike > Snap Punch (GL III)
    Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > Demolish
    Fracture > ToD
    Perfect Balance > 5x True Strike (mix in Howling Fist/Steel Cyclone)
    Dragon Kick > Twin Snakes > Demolish > Fracture
    Bootshine > True Strike > Snap Punch
    Dragon Kick > Twin Snakes > Snap Punch

    I used to start off with DK, but there's no reason to ignore Bootshine now, especially since DK doesn't proc until after the first GL.

    I also changed the PB burst from Snap Punch x5 to True Strike x5, since it will now have 10 more potency than Snap Punch.

    Am I missing anything?
    you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.

    for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
    (0)
    Last edited by Zakard; 12-16-2013 at 06:11 PM.

  5. #1175
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zakard View Post
    you should still open with dragon kick instead of bootshine.why?both have same potency BUT second skill is twin snake.why would you go do a back skill,go flank and then again go on back when you can flank/flank/back?boothshine dont crit if you are not in opoo stance anyway.

    for the perfect balance with 5x snap punch,now its probably better to do something like 4x true strike (190 potency so higther then snap punch) and finish with snap to refresh GL before PB end or 3x true strike and 2x snap (if you are afraid to miss the last snap and want to play safe).spamming bootshine could also be an option(mabey) since its 100% crit chance and 150 potency but you might be better to save infernal release for after if you do that.
    Because Bootshine doesn't care where you are, it's always going to be 150 Potency. I'll still open with Dragon Kick because it looks cool, though.
    (0)

  6. #1176
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Kiokin View Post
    Because Bootshine doesn't care where you are, it's always going to be 150 Potency. I'll still open with Dragon Kick because it looks cool, though.
    ho well yea your right.still prefer dragon kick ^^ used to it
    (0)

  7. #1177
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rochetm View Post
    I don't know what magic tanks you have but doing that would get me into a lot of trouble with pretty much ever tank I have ever run into.
    Magic? Hardly. I play with competent tanks is all.
    (1)

  8. #1178
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    New item Hellish Claws 31 str, 35 vit, 26 det, 26 accuracy, 46 dmg, 40.48 auto attack , 2.64 delay seem to be much better than our zeniths at

    31 str, 35 vit , 26 skill speed, 37 accuracy. Allagan baghnahks are still going to be best in slot but assuming this weapon comes from extreme questline it feels worth it as an upgrade if you cant attain the baghnahks yet.
    (0)

  9. #1179
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Cynric View Post
    New item Hellish Claws 31 str, 35 vit, 26 det, 26 accuracy, 46 dmg, 40.48 auto attack , 2.64 delay seem to be much better than our zeniths at

    31 str, 35 vit , 26 skill speed, 37 accuracy. Allagan baghnahks are still going to be best in slot but assuming this weapon comes from extreme questline it feels worth it as an upgrade if you cant attain the baghnahks yet.
    Ideally, yes.
    I was checking it out. Too bad I'm accuracy starved enough. I can't afford to lose 10 acc.
    Can definitely be worked around, though.
    (2)

  10. #1180
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Hellish Claws > Sphairai Zenith > Fists of Crags > Sphairai
    (2)

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