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Thread: The Monk Temple

  1. #1151
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    All monk party? That's FFXI talk and we'll have none of that here!! /torch&pitchfork!
    (1)

  2. #1152
    Player
    TheHomieData's Avatar
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    Nov 2013
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    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    inb4LFG5mnk+blmGO!
    (0)

  3. #1153
    Player
    Norondor's Avatar
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    Dec 2011
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    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    Quote Originally Posted by Peptaru View Post
    All monk party? That's FFXI talk and we'll have none of that here!! /torch&pitchfork!
    well we'd still have a bard for march except in this game the haste buff is on a sch pet soooo
    (0)

  4. #1154
    Player
    Naryoril's Avatar
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    Sep 2013
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    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    now i'm wondering if it's still worth getting blood for blood, since it's damage increase has been nerfed from 20% to 10% for monks.

    And if not, what are the options?
    (0)

  5. #1155
    Player
    Norondor's Avatar
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    Dec 2011
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    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    there aren't any, and it's still worth getting.
    (1)

  6. #1156
    Player
    Size's Avatar
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    Aug 2013
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    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    Yes, the latter will work since they increased Twin snakes.
    As Rochetm said, I don't see it.
    We'll be OP as all hell but difficulty of the class will only increase with the changes made. The rotation now has more position demands and losing GL3 is a bigger deal.
    Demolish even has a positional attack now attached to the dot.

    The difference in skill between Monks will be more apparent than ever.
    I have to agree with Rapiso. Difficulty is all a matter of perception.

    long story short.

    A) If you are currently a lazy monk you will find the 2.1 changes more complex but rewarding.
    B) If you are currently a skilled monk you will find the 2.1 changes far more user friendly and more rewarding than what you are currently doing now. Thus easier.
    (1)

  7. #1157
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Size View Post
    I have to agree with Rapiso. Difficulty is all a matter of perception.

    long story short.

    A) If you are currently a lazy monk you will find the 2.1 changes more complex but rewarding.
    B) If you are currently a skilled monk you will find the 2.1 changes far more user friendly and more rewarding than what you are currently doing now. Thus easier.
    I've said that the new rotation will not be harder than filling in with ID and adapting your rotation with True Strike.
    I don't think it will be easier either. It's just a different type of challenge.

    I've also used the ID rotation extensively and situationally.
    That's the thing though, it's only situational because of the TP inefficiency while also not having too many disconnects. Those usually don't go together.
    So the new rotation is going to remove a situational difficulty while also raising the base complexity of the class which results in a net increase of challenge overall.

    ID always felt like an artificial increase anyway. I've never felt it had any place in our rotation.
    I use it because it's better.

    It was something you add in every time you had to refresh your dot to maximize damage during the duration of your buffs, stretching out their time for maximum benefit.
    Basically the rotation changed dynamically every time simply by using an extra ability.
    That's it. That's the mathematical maximum potential of the class. How is this rocket science?

    The fact that you can't use this on many encounters and only on one phase of the most important encounter (Twintania) means that it really didn't add to the overall complexity of the class.
    Also, once you've got a good internal timer by properly monitoring of your dots then it actually ends up not being that dynamic because it's fairly predictable well in advance.

    The new movement requirement on Demolish isn't going to be that hard.
    However, it's about the same in terms of how it changes the rotation.
    You will have to get that position every third cycle. Which means it will be in a different set of moves every time (BS/TS, DK/ TrS).
    This isn't rocket science either, but it changes your rotation in a similarly predictable yet asymmetrical pattern. And it does it all the time.
    Not to mention True Strike's position bonus is now much more important.
    I agree that it will still be a little easier than including ID and taking out TS but now you have to put that effort in every fight and every phase, rather than on certain bosses during certain phases.

    I think the only reason ID felt like a more complex rotation was that it was the closest thing we have to something like an "advanced build".
    Now that everyone will use the same rotation and the maximum potential of the class is actually in the base rotation, you don't get to feel like you are going above and beyond.
    That kind of sentiment is not an objective comparison of the challenge of pre 2.1 and post 2.1 rotations overall (for non-"lazy" monks). Also, I think this way suits monks as a steady sustained damage dealer.

    I will admit though that challenge can be subjective. You can't really fall back on that when you're talking like an elitest though.
    Flank only monks are going to have a hard time adjusting.
    People who maximize the monks skills will still have an net increase in overall effort.
    However, that is a base guideline and it can vary person to person.
    See? You can include subjectivity without calling anyone lazy/new if they don't think like you.
    Because it's not subjective if there's a clear hierarchy.

    NOTE: None of that justifies the amount of reward we get for all of this though. As I said before, we'll be OP as hell. I don't think the challenge equates to being so superior to the other classes.
    (0)

  8. #1158
    Player
    AmonFlamburg's Avatar
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    Sep 2013
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    Ul'Dah
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    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Ha, this thread definitely needs an OP edit of objective monk tips and tricks. Or maybe a secondary thread should be made for that purpose at this point with a link to it in the OP.

    Anyway, everyone seems to be neglecting the most important issue about this patch.... Why couldn't the CT gear originally be made as the allagan gear?? It's clearly the coolest shit ever made for monks. I mean, look at it. Its not even remotely similar to the rest of the CT gear. Thats why we're getting a buff. So square can try to appease us for giving us lame looking gear for end game. : p

    http://img.finalfantasyxiv.com/t/22a...bcad5bf3_3.png

    Revel in the coolness.
    (1)


    "Let's change the future"

  9. #1159
    Player
    Size's Avatar
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    Aug 2013
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    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    -snip-
    Flank only monks are going to have a hard time adjusting.
    People who maximize the monks skills will still have an net increase in overall effort.
    Glad you agree.
    (1)

  10. #1160
    Player
    AlphaDragoon's Avatar
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    Mar 2011
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    Ul'dah
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    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AmonFlamburg View Post
    Ha, this thread definitely needs an OP edit of objective monk tips and tricks. Or maybe a secondary thread should be made for that purpose at this point with a link to it in the OP.

    Anyway, everyone seems to be neglecting the most important issue about this patch.... Why couldn't the CT gear originally be made as the allagan gear?? It's clearly the coolest shit ever made for monks. I mean, look at it. Its not even remotely similar to the rest of the CT gear. Thats why we're getting a buff. So square can try to appease us for giving us lame looking gear for end game. : p

    http://img.finalfantasyxiv.com/t/22a...bcad5bf3_3.png

    Revel in the coolness.
    I agree that the CT armor is by far the coolest. I wish the vanity slots were available already.
    (1)

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