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  1. #751
    Player
    Exa_Jyn's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Exa Jyn
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    HT [BFB] ID [IR] DE [Leg Sweep] CT [Power Surge]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]
    Hello my fellow Dragoons

    Thx Ayvar for making the awesome thread & thanks Easy for providing the Fractureless rotation With 2.44s GCD I just can't get HT+FT if I use oGCD's, so the above rotation is serving me nicely.

    As to the optimal use of oGCD's for opening that combo, I think Power Surge should be used sooner,
    as it does not profit from BFB/IR and is thus reducing the uptime of those buffs:

    HT [Power Surge] ID [BFB] DE [IR] CT [Leg Sweep]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]

    Or did I miss something and it's important for DE to crit thanks to IR?
    (0)

  2. #752
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Exa_Jyn View Post
    Hello my fellow Dragoons

    Thx Ayvar for making the awesome thread & thanks Easy for providing the Fractureless rotation With 2.44s GCD I just can't get HT+FT if I use oGCD's, so the above rotation is serving me nicely.

    As to the optimal use of oGCD's for opening that combo, I think Power Surge should be used sooner,
    as it does not profit from BFB/IR and is thus reducing the uptime of those buffs:

    HT [Power Surge] ID [BFB] DE [IR] CT [Leg Sweep]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]

    Or did I miss something and it's important for DE to crit thanks to IR?

    I agree with your logic but, with your 2.44 GCD and four weapon skills in between life surge and jump it would probably fall off just before you use jump ?

    Maybe using BFB > Powersurge > IR would be slightly better.

    BFB has 20 sec duration and 80 sec recast, IR 15 sec duration 60 recast so staggering them by 2 GCD (~5 seconds) would mean they will still both stay up for the duration but it will make them line up again better when they come off cooldown, even if only for 5 seconds or 2 GCD lol

    Something like this:
    HT [BFB] ID [Power Surge] DE [IR] CT [Leg Sweep]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]
    (0)
    Last edited by pompey_dan; 12-12-2013 at 10:13 PM.
    http://solitude.guildwork.com

  3. #753
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    So the patch notes are out, and here's what we're looking at for DRG changes:
    • Heavy Thrust buff from 10% damage bonus to 15%
    • Phlebotomize DoT potency up from 20 to 25
    • Chaos Thrust combo potency up from 160 to 200
    • Chaos Thrust DoT potency up from 20 to 30
    • Power Surge recast down from 90 to 60 seconds
    • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
    • Internal Release crit rate down from 20% to 10%
    • It's possible Chaos Thrust will reapply even with a lower potency. Patch notes aren't clear on that.
    • JP notes list a Full Thrust potency increase from 300 to 330.
    (2)
    Last edited by Jamison; 12-15-2013 at 03:24 AM.

  4. #754
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jamison View Post
    So the patch notes are out, and here's what we're looking at for DRG changes:
    • Heavy Thrust buff from 10% damage bonus to 15%
    • Phlebotomize DoT potency up from 20 to 25
    • Chaos Thrust combo potency up from 160 to 200
    • Chaos Thrust DoT potency up from 20 to 30
    • (Blood for Blood has a cross-class nerf but our trait negates that)
    • Power Surge recast down from 90 to 60 seconds
    • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
    • Internal Release crit rate down from 20% to 10%
    Honestly, the only thing "bad" here is IR, and with all the buffs its probably not going to matter much (except now my Jump won't crit as much )

    CT will become even more important to not clip (and now may be viable in short fights just thanks to that 200 potency), Phem is now even more useful than Fracture, HT gives another 5% damage...

    Not going to see any 1500 damage FTs though
    (0)

  5. #755
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Jamison View Post
    So the patch notes are out, and here's what we're looking at for DRG changes:
    • Heavy Thrust buff from 10% damage bonus to 15%
    • Phlebotomize DoT potency up from 20 to 25
    • Chaos Thrust combo potency up from 160 to 200
    • Chaos Thrust DoT potency up from 20 to 30
    • Power Surge recast down from 90 to 60 seconds
    • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
    • Internal Release crit rate down from 20% to 10%
    The Dragoon changes are all around positive, cept for the loss of 10% from IR.

    Any idea of how our buffs compare to monks?
    (0)
    Last edited by Ayvar; 12-15-2013 at 03:15 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  6. #756
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Full thrust will be 330 potency now too.

    http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12

    The NA notes are full of typos and omitted information.
    (1)
    Last edited by LordMaitreya; 12-15-2013 at 03:15 AM.

  7. #757
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by LordMaitreya View Post
    Full thrust will be 330 potency now too.
    Source?

    I'd love to believe that, but its not in the patch notes at all

    EDIT: Unless its supposed to be where that random repeat of the HT buff is...
    (0)

  8. #758
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by PArcher View Post
    Source?

    I'd love to believe that, but its not in the patch notes at all

    EDIT: Unless its supposed to be where that random repeat of the HT buff is...
    フルスラスト コンボ時の威力が 300 → 330 に引き上げられます。

    in japanese patch notes
    (1)

  9. #759
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PArcher View Post
    CT will become even more important to not clip (and now may be viable in short fights just thanks to that 200 potency), Phem is now even more useful than Fracture, HT gives another 5% damage...
    So there's a spot in the notes that say "The following actions will still have their effect re-applied regardless of difference in potency" but then there is nothing actually listed. I'm hopeful this is going to be a general thing for all DoTs and a slight clip of Chaos Thrust will be a massively smaller hit to DPS.

    Quote Originally Posted by LordMaitreya View Post
    Full thrust will be 330 potency now too.

    http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12

    The NA notes are full of typos and omitted information.
    I remember an interview saying they wanted to up the "main damage combo" so I was surprised not to see it in the notes. Going to edit in a tentative line with this info for now.
    (0)

  10. #760
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Here's the updated list (also edited on the last page):
    • Heavy Thrust buff from 10% damage bonus to 15%
    • Phlebotomize DoT potency up from 20 to 25
    • Chaos Thrust combo potency up from 160 to 200
    • Chaos Thrust DoT potency up from 20 to 30
    • Power Surge recast down from 90 to 60 seconds
    • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
    • Internal Release crit rate down from 20% to 10%
    • It's possible Chaos Thrust will reapply even with a lower potency. Patch notes aren't clear on that.
    • JP notes list a Full Thrust potency increase from 300 to 330.
    (1)

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