Tagged
/10char
Tagged
/10char
Hummm, versatile? Don't know if I'd call any DRG rotation "versatile" DX.I believe I can do jumps after the same skills (CT and FT) and spam BFB/IR/LS whenever available too, right? It just takes some time for me to learn a new rotation (muscle memory) and I don't want to invest weeks into what I will change again later. Without nitpicking it too much, this should be the most versatile and damaging rotation to date then?
In terms of damage, no one has done any form of super reliable in-game parsing to identify what is necessarily "actually" the best. I have a spreadsheet model where you can plug in any rotation and it will give a PPS estimate, though, and the rotation I posted is the highest.
The second highest is actually based on the sequence posted by the troll otherwise known as Longnu, but after I made 2 corrections/revisions to what he posted. There's also a part where the PH clips that needs review, but that's not a hard fix for when you use BFB.
The third is sort of a tie between a somewhat simple rotation: HP IDC TTT // HP TTT TTT and the original one Ayvar posted.
As a general note, all these rotations are pretty damn close. The actual in-game DPS should be within 3% in all cases if the player is playing optimally. That is why I advocate the simple one above for most players unless they're really obsessive with optimizing 100%.
In terms of using oGCDs in the opening of the fight, my general pattern is:
HT [BFB] ID [IR] DE [Leg Sweep] CT [Power Surge]
PH [Jump] TT [SSD] VT [LS] FT [DFD]
Proper execution of this sequence with any decent crits will have a good chance of pulling threat off a tank.
The timing for all of the above is intentional:
1. BFB and IR up ASAP so all your oGCDs (aka bonus damage) are buffed (buffed bonus damage > unbuffed bonus damage).
2. No damage oGCDs used until after DE. Again, buffed bonus damage > unbuffed.
3. Leg Sweep used as soon as possible to get it off cooldown faster. This may be counter-intuitive if you are focused on JUMPJUMPJUMP. The concept is that Jumps require some care, so it's extremely likely you will not use Jump exactly when it's off cooldown anyways. Leg Sweep, on the other hand, can almost always be used immediately off cooldown. So get it off cooldown sooner.
4. Life Surge before FT.
5. Jump spam in general to space out the rotation so you don't need to add Fracture to avoid a CT clip the next cycle. Note: this means never jump before DE or before CT. Always jump after CT where possible.
6. The DFD will launch with the last 0.5-1.0 seconds of the HT buff. If you use all 3 jumps prior to FT, then FT will miss the HT buff.
Just to be clear, is this the one you're talking about?In terms of damage, no one has done any form of super reliable in-game parsing to identify what is necessarily "actually" the best. I have a spreadsheet model where you can plug in any rotation and it will give a PPS estimate, though, and the rotation I posted is the highest.
HT IDC P TTT H TTT
P IDC HT TTT P TTT
I'll just start practicing that then to get it down, will eventually do it flawlessly.
Should I go for +1 1st or myth armors? :P
That's what I was wondering, why would you want to have IR on at the same time as LS for your FT... seems like a wasteUmm you should always use LS on FT.
For the rest, just spam BFB and IR as soon as possible. If, for some strange reason, you end up with BFB, IR, and LS off cooldown right as you're hitting your True Thrust, which is a very strange scenario in the first place, then you should BFB before the VT then LS before the FT then IR before whatever you do next.
Yes, H IDC P TTT H TTT // P IDC H TTT P TTT is what I was referring to.
+1 first.
It's a very very minor waste.
Okay, sounds good. Thanks for clearing that up
Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.
http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/
Was just posted yesterday.
ACT was used in: EQ, EQ2, rift, aion, age of conan, secret world, SWTOR and probably more. its been around for a while and is a very solid parser that can be adapted to work with different MMOs. Im shocked it took this long for it to come to FFXIV. so far its my favorite and ive only used it for a day :P mmmm overlay..Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.
http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/
Was just posted yesterday.
ACT's the "best MMORPG parser ever made".
It's taken awhile for it to get a FFXIV plug-in. Note: it's impossible to be significantly more accurate than logrep or ffxivapp. However, ACT has an incredible toolset for analysis.
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