Page 56 of 606 FirstFirst ... 6 46 54 55 56 57 58 66 106 156 556 ... LastLast
Results 551 to 560 of 6059
  1. #551
    Player
    Kaloran's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Averrasu D'onvian
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Tagged
    /10char
    (0)

  2. #552
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ozpa View Post
    I believe I can do jumps after the same skills (CT and FT) and spam BFB/IR/LS whenever available too, right? It just takes some time for me to learn a new rotation (muscle memory) and I don't want to invest weeks into what I will change again later. Without nitpicking it too much, this should be the most versatile and damaging rotation to date then?
    Hummm, versatile? Don't know if I'd call any DRG rotation "versatile" DX.

    In terms of damage, no one has done any form of super reliable in-game parsing to identify what is necessarily "actually" the best. I have a spreadsheet model where you can plug in any rotation and it will give a PPS estimate, though, and the rotation I posted is the highest.

    The second highest is actually based on the sequence posted by the troll otherwise known as Longnu, but after I made 2 corrections/revisions to what he posted. There's also a part where the PH clips that needs review, but that's not a hard fix for when you use BFB.

    The third is sort of a tie between a somewhat simple rotation: HP IDC TTT // HP TTT TTT and the original one Ayvar posted.

    As a general note, all these rotations are pretty damn close. The actual in-game DPS should be within 3% in all cases if the player is playing optimally. That is why I advocate the simple one above for most players unless they're really obsessive with optimizing 100%.


    In terms of using oGCDs in the opening of the fight, my general pattern is:

    HT [BFB] ID [IR] DE [Leg Sweep] CT [Power Surge]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]

    Proper execution of this sequence with any decent crits will have a good chance of pulling threat off a tank.

    The timing for all of the above is intentional:

    1. BFB and IR up ASAP so all your oGCDs (aka bonus damage) are buffed (buffed bonus damage > unbuffed bonus damage).
    2. No damage oGCDs used until after DE. Again, buffed bonus damage > unbuffed.
    3. Leg Sweep used as soon as possible to get it off cooldown faster. This may be counter-intuitive if you are focused on JUMPJUMPJUMP. The concept is that Jumps require some care, so it's extremely likely you will not use Jump exactly when it's off cooldown anyways. Leg Sweep, on the other hand, can almost always be used immediately off cooldown. So get it off cooldown sooner.
    4. Life Surge before FT.
    5. Jump spam in general to space out the rotation so you don't need to add Fracture to avoid a CT clip the next cycle. Note: this means never jump before DE or before CT. Always jump after CT where possible.
    6. The DFD will launch with the last 0.5-1.0 seconds of the HT buff. If you use all 3 jumps prior to FT, then FT will miss the HT buff.
    (0)

  3. #553
    Player
    Ozpa's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Change Name
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    In terms of damage, no one has done any form of super reliable in-game parsing to identify what is necessarily "actually" the best. I have a spreadsheet model where you can plug in any rotation and it will give a PPS estimate, though, and the rotation I posted is the highest.
    Just to be clear, is this the one you're talking about?

    HT IDC P TTT H TTT
    P IDC HT TTT P TTT

    I'll just start practicing that then to get it down, will eventually do it flawlessly.
    (0)

  4. #554
    Player
    CrowBlader's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    44
    Character
    Sakra Devanam
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Should I go for +1 1st or myth armors? :P
    (0)

  5. #555
    Player
    AzumaKun's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Marius Daemonicus
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Umm you should always use LS on FT.

    For the rest, just spam BFB and IR as soon as possible. If, for some strange reason, you end up with BFB, IR, and LS off cooldown right as you're hitting your True Thrust, which is a very strange scenario in the first place, then you should BFB before the VT then LS before the FT then IR before whatever you do next.
    That's what I was wondering, why would you want to have IR on at the same time as LS for your FT... seems like a waste
    (0)

  6. #556
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yes, H IDC P TTT H TTT // P IDC H TTT P TTT is what I was referring to.

    +1 first.

    It's a very very minor waste.
    (0)

  7. #557
    Player
    AzumaKun's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Marius Daemonicus
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Okay, sounds good. Thanks for clearing that up
    (0)

  8. #558
    Player
    Ozpa's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    Change Name
    World
    Odin
    Main Class
    Archer Lv 50
    Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.

    http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/

    Was just posted yesterday.
    (0)

  9. #559
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ozpa View Post
    Hey guys! Dunno how legit this is (never heard of ACT or have used it in other games), but people on reddit raving how accurate and best that parser was.

    http://www.reddit.com/r/ffxiv/commen..._ffxiv_plugin/

    Was just posted yesterday.
    ACT was used in: EQ, EQ2, rift, aion, age of conan, secret world, SWTOR and probably more. its been around for a while and is a very solid parser that can be adapted to work with different MMOs. Im shocked it took this long for it to come to FFXIV. so far its my favorite and ive only used it for a day :P mmmm overlay..
    (0)

  10. #560
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    ACT's the "best MMORPG parser ever made".

    It's taken awhile for it to get a FFXIV plug-in. Note: it's impossible to be significantly more accurate than logrep or ffxivapp. However, ACT has an incredible toolset for analysis.
    (0)

Page 56 of 606 FirstFirst ... 6 46 54 55 56 57 58 66 106 156 556 ... LastLast

Tags for this Thread