Quote Originally Posted by Jamison View Post
So the patch notes are out, and here's what we're looking at for DRG changes:
  • Heavy Thrust buff from 10% damage bonus to 15%
  • Phlebotomize DoT potency up from 20 to 25
  • Chaos Thrust combo potency up from 160 to 200
  • Chaos Thrust DoT potency up from 20 to 30
  • (Blood for Blood has a cross-class nerf but our trait negates that)
  • Power Surge recast down from 90 to 60 seconds
  • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
  • Internal Release crit rate down from 20% to 10%
Honestly, the only thing "bad" here is IR, and with all the buffs its probably not going to matter much (except now my Jump won't crit as much )

CT will become even more important to not clip (and now may be viable in short fights just thanks to that 200 potency), Phem is now even more useful than Fracture, HT gives another 5% damage...

Not going to see any 1500 damage FTs though