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  1. #1
    Player MMONSTER's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Black Lantern
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hanabira View Post
    Well to answer OPs question, i can see why they didnt upgrade the turn 5 gear's ilvl to 90 because different piece are from different turns. Lets say for instance 1 job's body piece drops in turn 1 and that job's head piece drops in turn 5... they would get a bit of a stat boost with the head upgrading to 95. Now take another job that is reversed (head in turn 1, body in 5), it would be unfair because they would get way more of an increase than the first job.
    I understand that logic as far as some jobs getting unequal stat boosting, but my point is that if the logic is due to the difficulty of the fight then they should make everyones body piece available through T5 and give it the increase, OR make those pieces available through other turns, because T5 IS the hardest content in the game so why are you getting inferior pieces by beating it.
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  2. #2
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MMONSTER View Post
    I understand that logic as far as some jobs getting unequal stat boosting, but my point is that if the logic is due to the difficulty of the fight then they should make everyones body piece available through T5 and give it the increase, OR make those pieces available through other turns, because T5 IS the hardest content in the game so why are you getting inferior pieces by beating it.
    i get that, but there is no way around the imbalance it would cause with the gear stat tiers accessories/belt < head/feet/hands < body/pants/weapon
    upgrading the weapon only would be the safest way to go. I totally agree that its odd, but id prefer weapon only over the alternative
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