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  1. #1
    Player
    Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Fusionx Griever
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    (3)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire?
    Yes, it's the old FFXI mentality. If these weapons would be called AF weapons (as they where tentatively called) no one would never argue about being "something there should be exclusive, best in slot forever"
    (3)

  3. #3
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    Hopefully they've learned their lesson with how pitifully easy +1 relic was to acquire. The mist should have dropped in turn 4, at around 3-4 of them per week. Relic +2 shouldn't drop anywhere before turn 8 and preferably turn 9 come 2.2.

    If you want them to be the absolute best in the game, then they should drop from the hardest content. In that case turn 5 for +1 and turn 10 (supposedly) for +2 and absolutely no earlier.
    (0)

  4. #4
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Fusionx View Post
    Maybe this is an old FFXI mentality, but shouldn't "relic" weapons be the ultimate weapons that players can acquire? What's the point if these allagan weapons get an ilvl boost? At least add something in with the extreme mode primals to let us +2 our relics or something.
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    (1)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Luminessence View Post
    I can agree with this, even a unique weapon skill hailing from the symbolic reference (Excalibur - Knights of The Round, for example) would be a pretty nice way to spruce up Relics. Or even an "Occasionally enhances Jump effect" or "Cure effect" would be interesting.

    I feel they're losing their value quite quickly, I understand the game is still getting onto its feet, but relics are meant to be the ultimate manifestations of strength of the soul of the job one is playing.
    Yeah, the Relics in 1.2x used to do this and we had gear which originally enhances effects, i.e original Darklight for mages enhanced Regen effect and regen didn't originally make monsters want to hate you outright (it worked like regen in XI.)

    (1)
    Last edited by Tupsi; 12-14-2013 at 10:42 AM.